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arx-header-size

v2.3.1

Published

Returns the header size for Arx Fatalis files with dynamic headers

Downloads

52

Readme

arx-header-size

Returns the header size for Arx Fatalis files

This is needed, because the files are partially compressed and this number can be given as an offset for node-pkware

Supported formats

  • dlf (Danae Level File, contains general information about the level, used items and paths)
  • fts (FasT Scene, contains the level mesh and textures)
  • llf (Level Lighting File?, contains light entities and vertex colors)
  • ftl (?, model files for entities)
  • tea (?, animation files for entities)
  • amb (Ambience, contains a list of audio files which are played in different locations)
  • cin (Cinematics)

( https://wiki.arx-libertatis.org/Filetypes )

Usage

npx arx-header-size "C:\arx\arx-pak-full\final\GAME\GRAPH\Levels\level8\fast.fts"

outputs 1816

npx arx-header-size fast.fts --hex

outputs 0x718

npx arx-header-size level8.dlf.unpacked.json --format=dlf

outputs 8520

cat level8.fts | arx-header-size --format=fts

Command Line Parameters

version

arx-header-size --version or arx-header-size -v

gives back the version of arx-header-size

hex

arx-header-size --hex fast.fts

gives back the header size in hexadecimal string instead of decimal with 0x prefix

verbose

arx-header-size fast.fts --verbose

prints out more details of the header

format: FTS

total uncompressed data in bytes: 1816 (0x718)

header size: 280 (0x118)
unique header size: 768 (0x300)
number of unique headers: 2