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armory-component-ui-addbuff

v0.0.9

Published

Common components and features for GW2Armory.com and GW2AEmbeds.

Downloads

14

Readme

armory-component-ui

NPM version NPM downloads

Common components and features for GW2Armory.com and GW2AEmbeds. With data fetching, persistence, error handling, and a plethora of components for use, all out-of-the-box.

Installation

npm install armory-component-ui --save

State Management

Redux and redux-thunk are used for state management. Here is an example integration of armory-component-ui with its redux state management. Note the use of reducers.

import { Provider } from 'react-redux';
import { combineReducers, applyMiddleware, createStore } from 'redux';
import thunk from 'redux-thunk';
import { reducers, Tooltip } from 'armory-component-ui';

const store = createStore(
  // Create the root reducer.
  combineReducers(reducers),

  // Set the thunk middleware.
  applyMiddleware(thunk),
);

const App = () => (
  <Provider store={store}>
    <span>
      <div>My Other Components Here</div>
      <Tooltip />
    </span>
  </Provider>
);

Styles

Make sure to import the component styles to your application.

If you're using webpack, simply do:

import '!!style-loader!css-loader!armory-component-ui/styles.css';

This resets all loaders on this import, then applies the style and css loader.

Fonts

The menomonia and opensans fonts are used across these components. Look inside /stories/styles.css for an example font definition. All the fonts are included in the package for you to use.

Images

Copy node_modules/armory-coponent-ui/images to {WHEREYOUWANT}/images. If you are storing the images in a subdirectory (e.g: /assets/images) or on another server altogether, make sure to set document.__publicPath to the that path.

So for example if we're in a subdirectory as above, set it to document.__publicPath = '/assets';.

If rendering on the server you'll have to fake the document global variable.

Components

<CharacterPreview />

import { CharacterPreview } from 'armory-component-ui';

() => <CharacterPreview name="Quatermile" />

| prop | type | description | required | |-|-|-|-| | name | string | n/a | yes | | className | string | n/a | no |

<Gw2Skin />

import { Gw2Skin } from 'armory-component-ui';

() => <Gw2Skin id={23} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | count | number | Sets the count which affects the name for both the <Tooltip /> and inlineText. | no | | size | number | Custom size of the icon, e.g: 40 will result in a 40x40 icon. | no | | tooltipTextOverride | string | Overrides the tooltip with custom text | no | | inlineText | 'gw2Spidy', 'wiki', string | Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. | no | | className | string | n/a | no |

<Gw2Title />

import { Gw2Title } from 'armory-component-ui';

() => <Gw2Title id={44} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes |

<Gw2GuildUpgrade />

import { Gw2GuildUpgrade } from 'armory-component-ui';

() => <Gw2GuildUpgrade id={44} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes |

<Gw2Item />

import { Gw2Item } from 'armory-component-ui';

() =>
  <Gw2Item
    equipped
    id={23}
    count={4}
    size={64}
    inlineText="wiki"
    upgrades={[24815]}
    infusions={[49426]}
  />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | statsId | number | Id of the stats the item should be assigned. | no | | count | number | Sets the count which affects the name for both the <Tooltip /> and inlineText. | no | | tooltipTextOverride | string | Overrides the tooltip with custom text | no | | size | number | Custom size of the icon, e.g: 40 will result in a 40x40 icon. | no | | inlineText | 'gw2Spidy', 'wiki', string | Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. | no | | className | string | n/a | no | | equipped | boolean | Shows 'Equipped' text at the top of the <Tooltip />. | no | | upgrades | Array<number> | Array of upgrade ids (v2/items). | no | | infusions | Array<number> | Array of infusion ids (v2/items). | no | | stats | { attributes: Array<{ [attribute]: string }> } | Static stats usually passed from v2/characters. See: https://wiki.guildwars2.com/wiki/API:2/characters. Generally better to just use statsId. | no | | upgradeCounts | { [upgradeId]: number } | Consolidation of total upgrade counts. | no | | onClick | Function | n/a | no |

<Gw2Map />

import { Gw2Map } from 'armory-component-ui';

() => <Gw2Map id={549} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | className | string | n/a | no |

<Gw2Infusion />

import { Gw2Infusion } from 'armory-component-ui';

() => <Gw2Infusion id={49426} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes |

<Gw2Upgrade />

import { Gw2Upgrade } from 'armory-component-ui';

() => <Gw2Upgrade id={24615} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes |

<Gw2Skill />

import { Gw2Skill } from 'armory-component-ui';

() => <Gw2Skill id={5493} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | className | string | n/a | no | | tooltipTextOverride | string | Overrides the tooltip with custom text | no | | size | number | Custom size of the icon, e.g: 40 will result in a 40x40 icon. | no | | inlineText | 'gw2Spidy', 'wiki', string | Will show text next to the icon that links to somewhere. Passing in any string

<Gw2Specialization />

import { Gw2Specialization } from 'armory-component-ui';

() => <Gw2Specialization id={56} activeTraits={[2177, 2061, 2138]} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | activeTraits | Array<number> | Major traits that are active. | no | | onTraitClick | (id: number) => void | Callback function called when a trait icon is clicked. | no | | minorTraitClass | string | Class name applied to the minor trait icons. | no | | majorTraitClass | string | Class name applied to the major trait icons. | no |

<Gw2Trait />

import { Gw2Trait } from 'armory-component-ui';

() => <Gw2Trait id={229} />

| prop | type | description | required | |-|-|-|-| | id | number | n/a | yes | | active | boolean | Sets the trait to active (100% opacity). | no | | className | string | n/a | no | | tooltipTextOverride | string | Overrides the tooltip with custom text | no | | size | number | Custom size of the icon, e.g: 40 will result in a 40x40 icon. | no | | inlineText | 'gw2Spidy', 'wiki', string | Will show text next to the icon that links to somewhere. Passing in any string

<ArmoryBadge />

import { ArmoryBadge } from 'armory-component-ui';

() => <ArmoryBadge hotlink />

| prop | type | description | required | |-|-|-|-| | className | string | n/a | no | | hotlink | boolean | Enables the badge to have a link back to the armory. | no |

<Gold />

import { Gold } from 'armory-component-ui';

() => <Gold coins={12345} />

| prop | type | description | required | |-|-|-|-| | className | string | n/a | no |

<LanguageProvider />

import { LanguageProvider } from 'armory-component-ui';
<LanguageProvider lang="de">
  <div>other components here</div>
</LanguageProvider>

| prop | type | description | required | |-|-|-|-| | lang | 'en', 'de', 'fr', 'zh', 'ru', 'es' | Sets the language for all child (armory) components | yes | | children | Node | n/a | yes |

<PieChart />

import { PieChart } from 'armory-component-ui';

() =>
  <PieChart
    dataValues={[{
      color: 'lightgreen',
      name: 'Sylvari',
      value: 5455,
    }, {
      color: 'yellow',
      name: 'Human',
      value: 1000,
    }]}
  />

| prop | type | description | required | |-|-|-|-| | dataValues | DataValues | The data for the chart, see the example above. | yes | | size | number | The custom size of the chart. E.g: 128 will result in a chart 128x128. | no | | className | string | n/a | no |

<Tooltip />

Make sure to put this as high as you can in the component tree. This will show the tooltip when appropriate for other components.

import { Tooltip } from 'armory-component-ui';

() => <Tooltip />

<TooltipTrigger />

Shows the tooltip when mouse over/touch start. Hides the tooltip when mouse leave/touch end.

import { TooltipTrigger } from 'armory-component-ui';

() =>
  <TooltipTrigger
    data="Cool Tooltip"
    type="items"
  >
    <span>Hover Over Me</span>
  </TooltipTrigger>

| prop | type | description | required | |-|-|-|-| | children | Node | n/a | yes | | type | 'items', 'amulets', 'trait', 'skill', 'achievement', 'guildUpgrade' | Type of tooltip to show. Only affects the tooltip if the data sent is an Object. | no | | data | string, Object | Data to send to the <Tooltip />. | no | | onMouseEnter | Function | n/a | no | | onMouseLeave | Function | n/a | no |

Helpers

reducers: { [string]: Function }

Object of reducer functions, pass this into your combineReducers function.

import { reducers } from 'armory-component-ui';
import { Provider } from 'react-redux';
import { combineReducers, createStore } from 'redux';

const store = createStore(
  combineReducers(reducers),
);

const App = () => (
  <Provider store={store}>
    <div />
  </Provider>
);

actions: Object

Standard redux actions that fetch gw2 data.

import { connect } from 'react-redux';
import { actions } from 'armory-component-ui';

const mapStateToProps = (state) => ({
  skills: state.skills,
});

const mapDispatchToProps = {
  fetch: actions.fetchSkills,
};

connect(mapStateToProps, mapDispatchToProps)(
  class SomeSkill extends React.Component {
    componentDidMount () {
      this.props.fetch([1139, 5490, 5495]);
    }

    render () {
      const skill = this.props.skills[1139];

      return (
        <div>
          {skill.name}
        </div>
      );
    }
  }
);

| actionName | arguments | |-|-| | fetchSkills | Array<number> | | fetchAchievementCategories | Array<number> | 'all' | | fetchAchievementGroups | Array<number> | 'all' | | fetchAchievements | Array<number> | | fetchAmulets | Array<number> | | fetchCurrencies | Array<number> | | fetchGuildUpgrades | Array<number> | | fetchItemStats | Array<number> | | fetchMaps | Array<number> | | fetchMaterials | Array<number> | | fetchPets | Array<number> | | fetchProfessions | Array<number> | | fetchPvpSeasons | Array<number> | | fetchAmulets | Array<number> | | fetchSkills | Array<number> | | fetchSkins | Array<number> | | fetchSpecializations | Array<number> | | fetchTitles | Array<number> | | fetchTraits | Array<number> | | fetchWorlds | Array<number> | | fetchCalculatedItemStats | Array<{ id: number, itemId: number, type: string, rarity: string, level: number }> |

markup(text: string, useTagName: boolean)

By default the class will be a class inside the armory-component-ui/styles.css:

import { markup } from 'armory-component-ui';

const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';

markup(text);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="DxsxS">Glyphs</span> gain reduced recharge.' }}>

If you pass useTagName as true, the class on the element will be the @colourname text, for example:

import { markup } from 'armory-component-ui';

const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';

markup(text, true);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="abilitytype">Glyphs</span> gain reduced recharge.' }}>

persistToLocalStorage(boolean)

By default data will be persisted to local storage. You can turn this off by doing the following:

import { persistToLocalStorage } from 'armory-component-ui';

persistToLocalStorage(false);
// Local storage data persistence is now turned off.

forceCacheClearOnNextRun(string: key)

Will force api cache to be cleared next time the code executes. Use a unique key every time you want to clear the cache.

import { forceCacheClearOnNextRun } from 'armory-component-ui;';

forceCacheClearOnNextRun('1');

Local Development

git clone [email protected]:madou/armory-component-ui.git
cd armory-component-ui
yarn # See https://yarnpkg.com/lang/en/docs/install/
npm start # Runs react-storybook
npm run tdd # Runs tests in watch mode

Building Docs

npm run build-storybook

Releasing

# Make sure the changelog has your changes under Unreleased
# Be on master branch
npm version major|minor|patch

© 2015-present gw2armory.com