armory-component-ui-addbuff
v0.0.9
Published
Common components and features for GW2Armory.com and GW2AEmbeds.
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armory-component-ui
Common components and features for GW2Armory.com and GW2AEmbeds. With data fetching, persistence, error handling, and a plethora of components for use, all out-of-the-box.
Installation
npm install armory-component-ui --save
State Management
Redux and redux-thunk are used for state management.
Here is an example integration of armory-component-ui
with its redux state management. Note the use of reducers
.
import { Provider } from 'react-redux';
import { combineReducers, applyMiddleware, createStore } from 'redux';
import thunk from 'redux-thunk';
import { reducers, Tooltip } from 'armory-component-ui';
const store = createStore(
// Create the root reducer.
combineReducers(reducers),
// Set the thunk middleware.
applyMiddleware(thunk),
);
const App = () => (
<Provider store={store}>
<span>
<div>My Other Components Here</div>
<Tooltip />
</span>
</Provider>
);
Styles
Make sure to import the component styles to your application.
If you're using webpack, simply do:
import '!!style-loader!css-loader!armory-component-ui/styles.css';
This resets all loaders on this import, then applies the style and css loader.
Fonts
The menomonia
and opensans
fonts are used across these components.
Look inside /stories/styles.css
for an example font definition.
All the fonts are included in the package for you to use.
Images
Copy node_modules/armory-coponent-ui/images
to {WHEREYOUWANT}/images
.
If you are storing the images in a subdirectory (e.g: /assets/images
) or on another server altogether,
make sure to set document.__publicPath
to the that path.
So for example if we're in a subdirectory as above, set it to document.__publicPath = '/assets';
.
If rendering on the server you'll have to fake the document
global variable.
Components
<CharacterPreview />
import { CharacterPreview } from 'armory-component-ui';
() => <CharacterPreview name="Quatermile" />
| prop | type | description | required |
|-|-|-|-|
| name | string
| n/a | yes |
| className | string
| n/a | no |
<Gw2Skin />
import { Gw2Skin } from 'armory-component-ui';
() => <Gw2Skin id={23} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| count | number
| Sets the count which affects the name for both the <Tooltip />
and inlineText
. | no |
| size | number
| Custom size of the icon, e.g: 40
will result in a 40x40 icon. | no |
| tooltipTextOverride | string
| Overrides the tooltip with custom text | no |
| inlineText | 'gw2Spidy'
, 'wiki'
, string
| Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. | no |
| className | string
| n/a | no |
<Gw2Title />
import { Gw2Title } from 'armory-component-ui';
() => <Gw2Title id={44} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
<Gw2GuildUpgrade />
import { Gw2GuildUpgrade } from 'armory-component-ui';
() => <Gw2GuildUpgrade id={44} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
<Gw2Item />
import { Gw2Item } from 'armory-component-ui';
() =>
<Gw2Item
equipped
id={23}
count={4}
size={64}
inlineText="wiki"
upgrades={[24815]}
infusions={[49426]}
/>
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| statsId | number
| Id of the stats the item should be assigned. | no |
| count | number
| Sets the count which affects the name for both the <Tooltip />
and inlineText
. | no |
| tooltipTextOverride | string
| Overrides the tooltip with custom text | no |
| size | number
| Custom size of the icon, e.g: 40
will result in a 40x40 icon. | no |
| inlineText | 'gw2Spidy'
, 'wiki'
, string
| Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. | no |
| className | string
| n/a | no |
| equipped | boolean
| Shows 'Equipped' text at the top of the <Tooltip />
. | no |
| upgrades | Array<number>
| Array of upgrade ids (v2/items
). | no |
| infusions | Array<number>
| Array of infusion ids (v2/items
). | no |
| stats | { attributes: Array<{ [attribute]: string }> }
| Static stats usually passed from v2/characters
. See: https://wiki.guildwars2.com/wiki/API:2/characters. Generally better to just use statsId
. | no |
| upgradeCounts | { [upgradeId]: number }
| Consolidation of total upgrade counts. | no |
| onClick | Function | n/a | no |
<Gw2Map />
import { Gw2Map } from 'armory-component-ui';
() => <Gw2Map id={549} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| className | string
| n/a | no |
<Gw2Infusion />
import { Gw2Infusion } from 'armory-component-ui';
() => <Gw2Infusion id={49426} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
<Gw2Upgrade />
import { Gw2Upgrade } from 'armory-component-ui';
() => <Gw2Upgrade id={24615} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
<Gw2Skill />
import { Gw2Skill } from 'armory-component-ui';
() => <Gw2Skill id={5493} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| className | string
| n/a | no |
| tooltipTextOverride | string
| Overrides the tooltip with custom text | no |
| size | number
| Custom size of the icon, e.g: 40
will result in a 40x40 icon. | no |
| inlineText | 'gw2Spidy'
, 'wiki'
, string
| Will show text next to the icon that links to somewhere. Passing in any string
<Gw2Specialization />
import { Gw2Specialization } from 'armory-component-ui';
() => <Gw2Specialization id={56} activeTraits={[2177, 2061, 2138]} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| activeTraits | Array<number>
| Major traits that are active. | no |
| onTraitClick | (id: number) => void
| Callback function called when a trait icon is clicked. | no |
| minorTraitClass | string
| Class name applied to the minor trait icons. | no |
| majorTraitClass | string
| Class name applied to the major trait icons. | no |
<Gw2Trait />
import { Gw2Trait } from 'armory-component-ui';
() => <Gw2Trait id={229} />
| prop | type | description | required |
|-|-|-|-|
| id | number
| n/a | yes |
| active | boolean
| Sets the trait to active (100% opacity). | no |
| className | string
| n/a | no |
| tooltipTextOverride | string
| Overrides the tooltip with custom text | no |
| size | number
| Custom size of the icon, e.g: 40
will result in a 40x40 icon. | no |
| inlineText | 'gw2Spidy'
, 'wiki'
, string
| Will show text next to the icon that links to somewhere. Passing in any string
<ArmoryBadge />
import { ArmoryBadge } from 'armory-component-ui';
() => <ArmoryBadge hotlink />
| prop | type | description | required |
|-|-|-|-|
| className | string
| n/a | no |
| hotlink | boolean
| Enables the badge to have a link back to the armory. | no |
<Gold />
import { Gold } from 'armory-component-ui';
() => <Gold coins={12345} />
| prop | type | description | required |
|-|-|-|-|
| className | string
| n/a | no |
<LanguageProvider />
import { LanguageProvider } from 'armory-component-ui';
<LanguageProvider lang="de">
<div>other components here</div>
</LanguageProvider>
| prop | type | description | required |
|-|-|-|-|
| lang | 'en', 'de', 'fr', 'zh', 'ru', 'es' | Sets the language for all child (armory) components | yes |
| children | Node
| n/a | yes |
<PieChart />
import { PieChart } from 'armory-component-ui';
() =>
<PieChart
dataValues={[{
color: 'lightgreen',
name: 'Sylvari',
value: 5455,
}, {
color: 'yellow',
name: 'Human',
value: 1000,
}]}
/>
| prop | type | description | required |
|-|-|-|-|
| dataValues | DataValues
| The data for the chart, see the example above. | yes |
| size | number
| The custom size of the chart. E.g: 128
will result in a chart 128x128. | no |
| className | string
| n/a | no |
<Tooltip />
Make sure to put this as high as you can in the component tree. This will show the tooltip when appropriate for other components.
import { Tooltip } from 'armory-component-ui';
() => <Tooltip />
<TooltipTrigger />
Shows the tooltip when mouse over/touch start. Hides the tooltip when mouse leave/touch end.
import { TooltipTrigger } from 'armory-component-ui';
() =>
<TooltipTrigger
data="Cool Tooltip"
type="items"
>
<span>Hover Over Me</span>
</TooltipTrigger>
| prop | type | description | required |
|-|-|-|-|
| children | Node
| n/a | yes |
| type | 'items'
, 'amulets'
, 'trait'
, 'skill'
, 'achievement'
, 'guildUpgrade'
| Type of tooltip to show. Only affects the tooltip if the data sent is an Object
. | no |
| data | string
, Object
| Data to send to the <Tooltip />
. | no |
| onMouseEnter | Function
| n/a | no |
| onMouseLeave | Function
| n/a | no |
Helpers
reducers: { [string]: Function }
Object of reducer functions, pass this into your combineReducers function.
import { reducers } from 'armory-component-ui';
import { Provider } from 'react-redux';
import { combineReducers, createStore } from 'redux';
const store = createStore(
combineReducers(reducers),
);
const App = () => (
<Provider store={store}>
<div />
</Provider>
);
actions: Object
Standard redux actions that fetch gw2 data.
import { connect } from 'react-redux';
import { actions } from 'armory-component-ui';
const mapStateToProps = (state) => ({
skills: state.skills,
});
const mapDispatchToProps = {
fetch: actions.fetchSkills,
};
connect(mapStateToProps, mapDispatchToProps)(
class SomeSkill extends React.Component {
componentDidMount () {
this.props.fetch([1139, 5490, 5495]);
}
render () {
const skill = this.props.skills[1139];
return (
<div>
{skill.name}
</div>
);
}
}
);
| actionName | arguments |
|-|-|
| fetchSkills | Array<number>
|
| fetchAchievementCategories | Array<number>
| 'all'
|
| fetchAchievementGroups | Array<number>
| 'all'
|
| fetchAchievements | Array<number>
|
| fetchAmulets | Array<number>
|
| fetchCurrencies | Array<number>
|
| fetchGuildUpgrades | Array<number>
|
| fetchItemStats | Array<number>
|
| fetchMaps | Array<number>
|
| fetchMaterials | Array<number>
|
| fetchPets | Array<number>
|
| fetchProfessions | Array<number>
|
| fetchPvpSeasons | Array<number>
|
| fetchAmulets | Array<number>
|
| fetchSkills | Array<number>
|
| fetchSkins | Array<number>
|
| fetchSpecializations | Array<number>
|
| fetchTitles | Array<number>
|
| fetchTraits | Array<number>
|
| fetchWorlds | Array<number>
|
| fetchCalculatedItemStats | Array<{ id: number, itemId: number, type: string, rarity: string, level: number }>
|
markup(text: string, useTagName: boolean)
By default the class will be a class inside the armory-component-ui/styles.css
:
import { markup } from 'armory-component-ui';
const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';
markup(text);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="DxsxS">Glyphs</span> gain reduced recharge.' }}>
If you pass useTagName
as true, the class on the element will be the @colourname
text, for example:
import { markup } from 'armory-component-ui';
const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';
markup(text, true);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="abilitytype">Glyphs</span> gain reduced recharge.' }}>
persistToLocalStorage(boolean)
By default data will be persisted to local storage. You can turn this off by doing the following:
import { persistToLocalStorage } from 'armory-component-ui';
persistToLocalStorage(false);
// Local storage data persistence is now turned off.
forceCacheClearOnNextRun(string: key)
Will force api cache to be cleared next time the code executes. Use a unique key every time you want to clear the cache.
import { forceCacheClearOnNextRun } from 'armory-component-ui;';
forceCacheClearOnNextRun('1');
Local Development
git clone [email protected]:madou/armory-component-ui.git
cd armory-component-ui
yarn # See https://yarnpkg.com/lang/en/docs/install/
npm start # Runs react-storybook
npm run tdd # Runs tests in watch mode
Building Docs
npm run build-storybook
Releasing
# Make sure the changelog has your changes under Unreleased
# Be on master branch
npm version major|minor|patch
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