arcadians-client-sdk
v0.4.7
Published
Add utility to your NFTs!
Downloads
111
Readme
arcadians-client-sdk
Add utility to your NFTs!
Demo Repository
Install
npm install arcadians-client-sdk
import Arcadians from "arcadians-client-sdk";
or
Load acardians.min.js using a script tag:
<script src="https://unpkg.com/[email protected]/dist/arcadians.min.js"></script>
<script>
let settings = {
testMode: true, // Test mode.
testAddress: "0xf0103243f4d22b5696588646b21313d85916a16a", // The test address you would like to use.
nftsLimit : 50, // Limit the maximum numbers of fetched NFTs.
gameId : "0cd69241-531c-4698-bf17-454dd6cb1ab4", // Your gameId provided by us.
apiUrl : "https://lb-dev.gmfrens.games", // Your apiUrl provided by us.
}
let arc = new Arcadians(settings);
function onUserSelect(selectedNft) {
console.log(selectedNft);
}
arc.showNftsWindow(onUserSelect);
</script>
Usage
Production:
let settings = {
gameId : "0cd69241-531c-4698-bf17-454dd6cb1ab4", // Your gameId provided by us.
apiUrl : "https://lb-dev.gmfrens.games", // Your apiUrl provided by us.
}
let arc = new Arcadians(settings);
// Callback executed when a user selects a NFT from the window.
// Returns an object containing the NFT metadata or false if the user closes the window.
function onUserSelect(selectedNft) {
console.log(selectedNft);
}
arc.showNftsWindow(onUserSelect);
Add your custom callback on each NFT loaded:
function onUserSelect(selectedNft) {
console.log(selectedNft);
}
function onNftLoaded(loadedNft) {
console.log(loadedNft);
}
arc.showNftsWindow(onUserSelect, onNftLoaded);
Get NFTs metadata without injecting a window:
arc.getUserNfts().then((result) => {
console.log(result);
});
Get NFTs metadata without logging in into MetaMask by using a custom address:
let customAddress = "0xf0103243f4d22b5696588646b21313d85916a16a";
arc.getUserNftsWithCustomAddress(customAddress).then((result) => {
console.log(result);
});
Show leaderboard window:
arc.showLeaderboardWindow();
Get leaderboard data without injecting a window:
arc.fetchLeaderboard();
Start your game session (when a user joins a game):
arc.startGameSession();