arcademathjs
v1.0.0
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A 2d game engine and math lib based for JavaScript and HTML5 Canvas
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Arcade.js
Arcade.js is a 2d game engine based on JavaScript and HTML5 Canvas. Written 2010 by Martin Wendt, Licensed MIT.
ArcadeJS is a 2d game engine, written in pure JavaScript.
It requires HTML5, namely support for <canvas>
and <audio>
elements.
This package was developed during a summer hollyday 2010 and finished during
winter 2010.
The goal of this fun project was to learn about HTML5 and implement a clone of
the Rip-Off game. As a consequence I borrowed a lot (especially from processing.js),
reinvented some wheels, and stuck with rather simple vector graphics for the
demo games.
Note: this project is not actively maintained.
The repository was migrated from Google Code 2015-03-15, because Google Code Project Hosting was turned down.
The project consists of
lina.js An independent, object oriented library for points, vectors, and homogeneous transformations in 2D space. A polygon class helps with collision detection and hit testing.
arcade.js A 2D game engine that provides a render loop and support for multiple moving objects. Also sound, keyboard, mouse and touch events are supported.
arcade-controls.js Some controls (button, joystick) for mouse and touch screens.
Playable demos
Lina.js
An independent, object oriented library for points, vectors, and homogeneous transformations in 2D space. A polygon class helps with collision detection and hit testing.
Arcade.js
A 2D game engine that provides a render loop and support for multiple moving objects.
Demos
Rip-Off
A port of the Rip-Off arcade game written by Tim Skelly / Cinematronix in 1980. Rip-Off, was the first arcade game with two-player cooperative play. The bandits use some early 'artifical intelligence' / flocking behavior.
Asteroids
A remake of the famous arcade game (~420 lines of code).
Billiards
A simple JavaScript implementation of carambolage using arcade.js.
Quirks
A simple render loop with two reflecting points.
Collisions
This sample shows how to implement moving objects, circle-circle and circle-polygon collisions.