apu
v0.2.32
Published
Easy 3 kB library for 98% accurate Gameboy audio
Downloads
9
Readme
APU
Want some hardware-accurate Gameboy music and sounds in your HTML5 game or app? Don't want to load megabytes of .mp3 files? Overwhelmed or frustrated by the Web Audio API? Welcome to apu!
Features
- Tiny; single file, about 9 kB (gzip)
- Supports playing .vgm files (which are typically a few kB after gzip)
- Mute BGM channels while playing SFX
- Highly performant
- Fast sample generation in WebAssembly
- When possible, uses AudioWorklet to run completely outside the main thread (works in latest Chrome and FireFox)
- ES module
- TypeScript bindings
Browser support
Latest Chrome, Safari, Firefox
Developing
To develop this project you'll need:
- Unix system (MacOS and Ubuntu definitely work)
- Node 12+ (older versions may work but untested)
- Make
- Clang
- LLVM 8+ (should include wasm-ld; or, on Ubuntu 20.04, wasm-ld-10)
- Binaryen (should include wasm-opt)
To build it:
make
To watch & rebuild:
npm run watch
To watch, rebuild, and run a live-updating web server:
npm start
Troubleshooting:
- On Mac, when installing llvm through Brew, you might find that wasm-ld is still not available. Try
brew link --force llvm
Acknowledgments
The high-performance WebAssembly bundle for emulating the GameBoy's APU is compiled from C code that was adapted from an old version of VGMPlay, which was written by Anthony Kruize in 2002. Without that code, this module would not be nearly as performant nor as accurate as it is today.