anny.math
v0.1.6
Published
This is a basic Math package. It contains routines to work with matrices, quaternions and vectors. All those entities are represented as Float32Arrays. | Property | Description | | ------ | ------ | | ```Mathf.matrix4x4``` | access available matrix fun
Downloads
11
Maintainers
Readme
Math
This is a basic Math package. It contains routines to work with matrices, quaternions and vectors. All those entities are represented as Float32Arrays.
| Property | Description |
| ------ | ------ |
| Mathf.matrix4x4
| access available matrix functions. |
| Mathf.quaternion
| access available quaternion functions. |
| Mathf.vector
| access available vector functions. |
| Mathf.deg2Rad
| use this to convert degrees to radians. |
| Mathf.rad2Deg
| use this to convert radians to degrees. |
| Method | Description |
| ------ | ------ |
| Mathf.asUint
| convert number to uint32. |
| Mathf.asInt
| convert number to int32. |
| Mathf.asFloat
| convert number to float. |
Matrices
Matrices are stored in the column-major order
| Method | Description |
| ------ | ------ |
| Mathf.matrix4x4.identity
| gets the identity matrix .|
| Mathf.matrix4x4.inverse
| calculates full matrix inversion. |
| Mathf.matrix4x4.scaleWithVector3
| constructs scale matrix from a given float3 vector containing the 3 axis scales. |
| Mathf.matrix4x4.scaleWithNumber
| constructs scale matrix from a given uniform scale value. |
| Mathf.matrix4x4.mul
| calculates the float4x4 matrix result of a matrix multiplication between a float4x4 matrix and a float4x4 matrix. |
| Mathf.matrix4x4.set
| sets matrix with rows. |
| Mathf.matrix4x4.setWithMatrix
| set matrix with values from another matrix. |
| Mathf.matrix4x4.translateWithVector3
| calculates a float4x4 translation matrix given a float3 translation vector. |
| Mathf.matrix4x4.setWithQuaternion
| calculates a float4x4 matrix constructed from a quaternion. |
| Mathf.matrix4x4.setWithQuaternionAndTranslate
| calculates a float4x4 matrix constructed from a quaternion and a given float3 translation vector. |
Quaternions
| Method | Description |
| ------ | ------ |
| Mathf.quaternion.eulerXYZ
| calculates a quaternion constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis |
| Mathf.quaternion.eulerXZY
| calculates a quaternion constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis. |
| Mathf.quaternion.eulerYXZ
| calculates a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. |
| Mathf.quaternion.eulerYZX
| calculates a quaternion constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. |
| Mathf.quaternion.eulerZXY
| calculates a quaternion constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. |
| Mathf.quaternion.eulerZYX
| calculates a quaternion constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. |
| Mathf.quaternion.mul
| calculates the result of transforming the quaternion b by the quaternion a. |
Vectors
Vectors may be treated as Float32Arrays and also as instances of classes: Vector2, Vector3, Vector4
| Method | Description |
| ------ | ------ |
| Mathf.vector.add
| returns a sum of two vectors element wise. |
| Mathf.vector.sub
| returns a subtraction of two vectors element wise. |
| Mathf.vector.mul
| returns a multiplication of two vectors element wise. |
| Mathf.vector.scale
| returns a multiplication of a vector by another vector element wise. |
| Mathf.vector.div
| returns a division of a vector and number element wise. |
| Mathf.vector.inverse
| returns vector inversion as 1 / v[i]
. |
| Mathf.vector.equals
| returns true if vectors are equal. |
| Mathf.vector.length
| returns length(magnitude) of a vector. |
| Mathf.vector.distance
| returns distance between two points. |
| Mathf.vector.dot
| returns dot product of two vectors. |
| Mathf.vector.cross
| returns cross product of two vectors. |