animation-toolbox
v2.1.0
Published
Just a litle set of animation functions using WebAnimation API
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animation-toolbox
Just a litle set of animation functions using WebAnimation API
Usage
// require a single animation
var { fadeIn } = require('animation-toolbox')
// to require all just do
// var animations = require('animation-toolbox')
var anim = fadeIn(el, () => {
console.log('done')
})
anim.play()
API
This modules exports an object where every own property is an animation,
except by the playAll
function, and every animation is a function that returns
a WebAnimation instance. Every animation has its own arguments, the only common
argument is the element to which to apply the animation (always the first
argument).
playAll(...animations, cb)
This function take some animations, play them all simultaneously, and when all of them has finished, runs a callback. For example,
var { playAll, moveDown, fadeOut } = require('animation-toolbox')
playAll(
moveDown(el),
fadeOut(el),
() => {
alert('animation finished')
}
)
fade(el, from, to [, delay] [, cb])
Fade the opacity between from
and to
. Required arguments are el
, the
HtmlElement to animate, from
, a value between 0 and 1, to
a value between 0
and 1. Optional arguments are delay
a number for the duration of the animation
in miliseconds, defaults to 1000 (1s) and cb
, a callback to run when the
animtion finish, defaults to undefined
.
fadeIn(el, [, delay] [, cb])
Runs the fade
animation with from = 0
and to = 1
.
fadeOut(el, [, delay] [, cb])
Runs the fade
animation with from = 1
and to = 0
.
move(el, axis, from, to [, delay] [, cb])
Translate el
in some bidimensional axis
('x' or 'y') between from
and to
.
Required arguments are el
, the HTMLElement to animate, axis
a string 'x' or
'y', from
a string with the initial position to move, can be in any valid css
unit for distance (eg. '100%', '20px') and to
a string with the final
position to move, can be in any valid css unit for distance (eg. '100%', '20px').
Optional arguments are delay
a number for the duration of the animation
in miliseconds, defaults to 1000 (1s) and cb
, a callback to run when the
animtion finish, defaults to undefined
.
moveRight(el [, from] [, to] [, delay] [, cb])
Runs the move
animation with axis = x
. If from
and to
are not set, they
default to '0%'
and '100%'
respectively.
moveDown(el [, from] [, to] [, delay] [, cb])
Runs the move
animation with axis = y
. If from
and to
are not set, they
default to '0%'
and '100%'
respectively.
moveLeft(el [, from] [, to] [, delay] [, cb])
Runs the move
animation with axis = x
. If from
and to
are not set, they
default to '0%'
and '-100%'
respectively, notice that whatever to
value
passed, is going to be forced to a negative value, so, for example, setting to
move to = '35px'
will actually move -35px in the x axis (35px to the left).
moveUp(el [, from] [, to] [, delay] [, cb])
Runs the move
animation with axis = y
. If from
and to
are not set, they
default to '0%'
and '-100%'
respectively, notice that whatever to
value
passed, is going to be forced to a negative value, so, for example, setting to
move to = '35px'
will actually move -35px in the x axis (35px up).
bounce(el [, loop] [, cb])
Vertically bounce el
three times. Optionally, you can pass a loop
number to
determine how many times should the element bounce, defaults to 3.
shake(el [, repeat] [, cb])
Horizontally shake an element. Set the repeat
argument to true to shake forever.
License
MIT