animation
v0.1.3
Published
animation timing & handling
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animation
Handles Animation Timing and Handling for you.
Uses requesAnimationFrame when running on browser side.
Installation
$ npm install animation
Usage
animation = new Animation({frame:'100ms'});
animation.on('tick', function (dt) { … });
animation.start();
surrender-cube uses this module to draw a rotating wireframe cube in terminal.
Animation
animation = new Animation({
// defaults
execution: '5ms', // allowed execution time per animation tick
timeout: null, // maximum time of a animation tick interval
toggle: false, // if true animation pauses and resumes itself when render queue gets empty or filled
frame: '16ms' // time per frame
});
Creates a new Animation controller.
animation.start
animation.start();
Starts animation.
animation.stop
animation.stop();
Stops animation.
animation.pause
animation.pause();
When autotoggle is enabled the Animation pauses itself if the render queue is empty.
animation.resume
animation.resume();
When autotoggle is enabled the Animation resumes itself when the render queue gets filled again after it was emtpy.
animation.nextTick
animation.nextTick(function (dt) { … });
Given callback gets called on next animation tick when running and not paused.
Events
'start'
animation.on('start', function () { … });
Emits start
event every time the animation gets started.
'stop'
animation.on('stop', function () { … });
Emits stop
event every time the animation gets stopped.
'pause'
animation.on('pause', function () { … });
Emits pause
event every time the animation gets paused.
'resume'
animation.on('resume', function () { … });
Emits resume
event every time the animation gets resumed.
'tick'
animation.on('tick', function (dt) { … });
Emits tick
event every time the animation executes a animation tick.
dt
is the time since last animation tick.
Use this to do your animation stuff.