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animar

v0.8.0

Published

a modern, focused, flexible javascript animation library.

Downloads

7

Readme

Build Status npm version

bitHound Dependencies bitHound Dev Dependencies

bitHound Overall Score codecov.io

Sauce Test Status

Animar

NOTE: This is still very much a work in progress (espcially in the documentation department). If you attempt to use this in its current state, you are doing so at your own risk.

Example

var Animar = require('animar');

// Custom easing function (Animar only defaults to a linear ease)
function quadInOut(t, b, c, d) {
  t /= d / 2;
  if (t < 1) { return c / 2 * t * t + b; }
  t--;
  return -c / 2 * (t * (t - 2) - 1) + b;
}

// Initialize the library (set the default easing function to the one created above)
var animar = new Animar({ 
  defaults: { 
    easingFunction: quadInOut 
  } 
});

// Get the target from the DOM
var target = document.getElementById('target');

// Construct an animation chain and start it immediately.
animar.add(target, { translateX: [0, 300], translateY: [0, 300] })
      .then() // Any animation added after this point will start after the previous ones have finished
      .add(target, { translateX: [300, 0], translateY: [300, 0], { delay: -30 }) // set a negative delay to make it begin sooner than the time the previous step ends.
      .start();