angular-aviary
v0.6.0
Published
An angular wrapper for adobe creative SDK
Downloads
17
Readme
Angular Aviary SDK
AngularJS directive for Aviary SDK.
Copyright © 2016, Massimiliano Sartoretto
Installation
You can choose your preferred method of installation:
- Through bower:
bower install angular-aviary --save
- Through npm:
npm install angular-aviary --save
- Download from github: angular-aviary.min.js
Usage
Include both Aviary and angular-aviary.min.js
in your application.
<script src="http://feather.aviary.com/imaging/v2/editor.js"></script>
<script src="bower_components/angular-aviary/angular-aviary.min.js"></script>
Add the module ngAviary
as a dependency to your app module:
var myApp = angular.module('myapp', ['ngAviary']);
Configuration
To configure the module call the ngAviaryProvider.configure()
method (e.g. inside your app's config() callback):
myApp.config(function(ngAviaryProvider) {
ngAviaryProvider.configure({
apiKey: 'my-awesome-api-key',
theme: 'light',
tools: 'all'
})
});
For the full list of config options please refer to the official docs
ngAviary directive
Use the ngAviary directive to create a toggle that trigger Fetcher editor.
<a href="#"
target-selector='<selector>'
target-src='./image.png'
on-save-button-clicked='onSaveButtonClicked(id)'
on-save='onSave(id, newURL)'
ng-aviary> Edit photo </a>
You can use the HTML element you prefer as long as it supports onClick event. (For a list of supported elements refer to the onCLick docs)
Options that allow you to handle the Aviary flow:
|Attribute|Description|Required|
|:-------|:---------|:---------:|
|targetSelector|A string containing one or more CSS selector to query target image| :heavy_check_mark:
|targetSrc|A string containing the url of the target image| :heavy_multiplication_x:
|onLoad|Pass a function to run once the widget has all resources ready for a launch.|:heavy_multiplication_x:
|onReady|Pass a function to be called once the editor has finished launching and is ready for user input.|:heavy_multiplication_x:
|onSaveButtonClicked|Pass a function to be called before an image save happens, but after a user has clicked the save button, intending to save. | :heavy_multiplication_x:
|onSave|Pass a function to be called when the image save is complete.| :heavy_multiplication_x:
|onClose|Pass a function to be called when the editor is closed. isDirty
parameter tells whether the editor was closed with unsaved changes.|:heavy_multiplication_x:
|onError|The API can notify you of errors and you have the option to notify the user. They are otherwise silent.|:heavy_multiplication_x: