alsam-xml
v1.3.1
Published
Save and Load XML files conforming to the ALSAM XML file format to and from an easy JSON format.
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Readme
alsam-xml.js
Provides an interface for saving and loading files corresponding to the ALSAM XML Schema, a description of which can be found here.
Performs two distinct functionalities:
- Loads an ALSAM XML file into the below JSON data structure, doing various validation checks:
- Ensure mandatory tags exist
- Ensure tag content is within the constraints of the schema (data types, positive integer, etc.)
- Exports a saved JSON data structure into the ALSAM XML file format via
ExportXML(jsonObject)
, which returns a string representation of the object
Notably, does not handle any File I/O to keep the functionality of the package precise. For loading, do File I/O yourself then feed the string you get into the package, and with saving, get the string you get from the package and save it to a file yourself.
Functions
LoadXML(xmlString)
: Returns aBuild
object corresponding to the provided XML string.- Validates that the provided string adheres to the ALSAM XML schema, and throws an error if it doesn't.
ExportXML(jsonObj)
: Given aBuild
object, returns, in a string, the ALSAM XML representation of the providedBuild
object.
JSON Object Format
LoadXML()
returns a Build
object, and ExportXML()
expects a Build
object as its argument.
The Build
object's structure should be sufficiently demonstrated by the following class definitions:
// Header Information
class Header {
constructor({
americaMakesSchemaVersion = null, // TYPE: string of YYYY-MM-DD format
layerNum = null, // TYPE: int
layerThickness = null, // TYPE: float
absoluteHeight = null, // TYPE: float
dosingFactor = null, // TYPE: float
buildDescription = null, // TYPE: string (arbitrary)
}) {
this.americaMakesSchemaVersion = americaMakesSchemaVersion;
this.layerNum = layerNum;
this.layerThickness = layerThickness;
this.absoluteHeight = absoluteHeight;
this.dosingFactor = dosingFactor;
this.buildDescription = buildDescription;
}
}
// Velocity Profiles
class VelocityProfile {
constructor({
id = null, // TYPE: string
velocity = null, // TYPE: float
mode = null, // TYPE: string from set { "Delay", "Auto" }
laserOnDelay = null, // TYPE: float (microseconds)
laserOffDelay = null, // TYPE: float (microseconds)
jumpDelay = null, // TYPE: float (microseconds)
markDelay = null, // TYPE: float (microseconds)
polygonDelay = null, // TYPE: float (microseconds)
}) {
this.id = id;
this.velocity = velocity;
this.mode = mode;
this.laserOnDelay = laserOnDelay;
this.laserOffDelay = laserOffDelay;
this.jumpDelay = jumpDelay;
this.markDelay = markDelay;
this.polygonDelay = polygonDelay;
}
}
// Segment Styles
class SegmentStyle {
constructor({
id = null,
velocityProfileID = null,
laserMode = null,
travelers = null,
}) {
this.id = id; // TYPE: string
this.velocityProfileID = velocityProfileID; // TYPE: string
this.laserMode = laserMode; // TYPE: string from set { "Independent", "FollowMe" }
this.travelers = travelers; // TYPE: List of `Traveler` Instances
}
}
class Traveler {
constructor({
id = null,
syncDelay = null,
power = null,
spotSize = null,
wobble = null,
}) {
this.id = id; // TYPE: int
this.syncDelay = syncDelay; // TYPE: float (microseconds)
this.power = power; // TYPE: float (watts)
this.spotSize = spotSize; // TYPE: float (microns)
this.wobble = wobble; // TYPE: `Wobble` Instance
}
}
class Wobble {
constructor({
on = null,
freq = null,
shape = null,
transAmp = null,
longAmp = null,
}) {
this.on = on; // TYPE: bool
this.freq = freq; // TYPE: float (Hz)
this.shape = shape; // TYPE: int from set { -1, 0, 1 }
this.transAmp = transAmp; // TYPE: float (mm)
this.longAmp = longAmp; // TYPE: float (mm)
}
}
// Trajectories
class Trajectory {
constructor({ trajectoryID = null, pathProcessingMode = null, paths = [] }) {
this.trajectoryID = trajectoryID; // TYPE: string
this.pathProcessingMode = pathProcessingMode; // TYPE: string from set { Sequential, Concurrent }
this.paths = paths; // TYPE: Array of `Path` instances
}
}
class Segment {
constructor({
x1 = null,
y1 = null,
x2 = null,
y2 = null,
segmentID = null,
segStyle = null,
}) {
this.x1 = x1; // TYPE: int
this.y1 = y1; // TYPE: int
this.x2 = x2; // TYPE: int
this.y2 = y2; // TYPE: int
this.segmentID = segmentID; // TYPE: string
this.segStyle = segStyle; // TYPE: string
}
}
class Path {
constructor({
type = null,
tag = null,
numSegments = null,
skyWritingMode = null,
segments = null,
}) {
this.type = type; // TYPE: string from set { Hatch, Contour }
this.tag = tag; // TYPE: string
this.numSegments = numSegments; // TYPE: int
this.skyWritingMode = skyWritingMode; // TYPE: int from set { 0, 1, 2, 3 }
this.segments = segments; // TYPE: list of [`Segment`] instances
}
}
// Master object returned by LoadXML
class Build {
constructor({
header = null,
segmentStyles = null,
velocityProfiles = null,
trajectories = null,
}) {
this.header = header; // TYPE: `Header` Instance
this.segmentStyles = segmentStyles; // TYPE: list of `SegmentStyle` Instances
this.velocityProfiles = velocityProfiles; // TYPE: list of `VelocityProfile` Instances
this.trajectories = trajectories; // TYPE: list of `Trajectory` Instances
}
}