alea
v1.0.1
Published
Implementation of the Alea PRNG by Johannes Baagøe
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Alea
A simple copy-and-paste implementation of Johannes Baagøe's Alea PRNG
Mostly packaged so I can easily include it in my projeccts. Nothing more
JavaScript's Math.random() is fast, but has problems. First, it isn't seedable, second, its randomness leaves a bit to be desired. Johannes Baagøe has done some great work in trying to find a more modern PRNG algorithm that performs well on JavaScript, and Alea seems to be the one that has come out ahead (benchmarks).
Installation
npm install alea
Usage
var Alea = require('alea')
var prng = new Alea() // add an optional seed param
var nextRandnum = prng() // just call the return value of Alea
Additions
Also adds the ability to sync up two Alea PRNGs via the importState and exportState methods.
var prng1 = new Alea(200)
prng1()
prng1()
// after generating a few random numbers, we will initialize a new PRNG
var prng2 = Alea.importState(prng1.exportState())
// this should echo true, true, true
console.log(prng2() == prng1())
console.log(prng2() == prng1())
console.log(prng2() == prng1())
The theory behind this is that while a server is running a simulation (for example, a game) and clients connect to the server, each client will run its own simulation without having to depend 100% on the server for every update of the simulation state. By importing the current generator state from the server, a client can join in at any time and have an accurate simulation fully in sync with the server.
Acknowledgements
Everything in this module was made by Johannes Baagøe. I just wanted this in npm. Read more on his homepage.