aframe-vertical-billboard-component
v0.1.1
Published
a simple vertical "billboard" component and primitive for A-Frame
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aframe-vertical-billboard-component
a simple vertical "billboard" component and primitive for A-Frame
Three.js Sprites are planes which always face the camera - but sometimes, the vertical axis of such objects should keep pointing upwards, regardless of the current camera position: that's what "billboards" are good for.
aframe-vertical-billboard-component
implements a simple vertically oriented billboard component for A-Frame.
NPM users: please consider the Github README for the latest description of this package (as updating the docs would otherwise always require a new NPM package version)
Just a small note: if you like this work and plan to use it, consider "starring" this repository (you will find the "Star" button on the top right of this page), so that I know which of my repositories to take most care of.
Installation
aframe-vertical-billboard-component
may be used as an ECMAScript module (ESM) or explicitly loaded after the <script>
tag for A-Frame itself.
For the ESM variant, install the package into your build environment using NPM with the command
npm install aframe-vertical-billboard-component
and import
it into your code whereever needed
import "aframe-vertical-billboard-component"
Otherwise, load the plain script file directly
<script src="https://unpkg.com/aframe-vertical-billboard-component"></script>
Properties
aframe-vertical-billboard-component
is an A-Frame component with the following properties:
Usage
Once loaded or imported, aframe-vertical-billboard-component
may be used as a component of a plain A-Frame entity
<a-scene>
<a-assets>
<img id="BillboardTexture" src="..."/>
</a-assets>
<a-entity billboard="map:#BillboardTexture; height:2" position="0 0 0"></a-entity>
</a-scene>
Without a valid map
, the billboard will remain invisible. If one of width
or height
is 0, its value will be computed from the other setting (which should therefore be > 0) and the natural aspect ratio of the map (if both values are 0, the height
will be set to 1)
Since billboards are naturally vertical objects, their position
will not specify their center, but the middle of their lower edge - this helps positioning them programmatically.
Example
Here is a complete example (albeit without the HTML boilerplate)
<script src="https://unpkg.com/aframe"></script>
<script src="https://unpkg.com/aframe-hemisphere-controls"></script>
<script src="https://unpkg.com/aframe-vertical-billboard-component"></script>
<a-scene embedded
hemisphere-controls="position:0 0.5 4; target:0 0 0"
style="width:600px; height:450px"
>
<a-assets>
<img id="Tree" src="https://raw.githubusercontent.com/rozek/aframe-vertical-billboard-component/main/free-standing-Tree.png"/>
</a-assets>
<a-sky color="#ECECEC"></a-sky>
<a-plane width="4" height="4" color="#7BC8A4"
position="0 0 0" rotation="-90 0 0"></a-plane>
<a-entity billboard="map:#Tree; height:2" position="-2 0 0.5"></a-entity>
<a-entity billboard="map:#Tree; height:2" position=" 0 0 0"></a-entity>
<a-entity billboard="map:#Tree; height:2" position=" 2 0 -0.5"></a-entity>
</a-scene>
The tree texture was made by Krzysztof Czerwiński, taken from the freebies section of his blog and scaled down in order to save resources - it is free even for commercial use.
Build Instructions
You may easily build this package yourself.
Just install NPM according to the instructions for your platform and follow these steps:
- either clone this repository using git or download a ZIP archive with its contents to your disk and unpack it there
- open a shell and navigate to the root directory of this repository
- run
npm install
in order to install the complete build environment - execute
npm run build
to create a new build
You may also look into the author's build-configuration-study for a general description of his build environment.