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aframe-touch-inspector

v1.1.4

Published

A touch of a visual inspector tool inspired by A-Frame-Inspector for A-Frame

Downloads

71

Readme

A-Frame-Touch-Inspector (💣 Experimental)

Based on A-Frame Inspector (Original project)

👏 Project is detached clone from the original A-Frame Inspector that honors the same engine and lib model, but it has been refactored partly & carefully to ensure backwards compatibility while improving the structure and functionality. It aims to not replace, but offer itself as an alternative to the original dual panel interface, by offering a more Whiteboard tool driven approach based on transparency and decoupled interfaces.

Please note that to my best abilities i try to keep an eye on the original project issues and reported bugs and to keep fixing it on this project.

⏰ Current state: The project is as of now not ready for prime-time and time cannot be allocated as for a 09:00-18:00 job, but it's a dear project and I will keep improving it and one day release the first version.


🪀 Screenshots & Preview Demo

Below is the demo and some screenshots of different menus and panels

👀 DEMO

| Configuration | Scenegraph | | - | ------ | | | |


📺 JsFiddle example (native JS + 📡)

NOTE: Mind the console that can be hidden.

https://jsfiddle.net/s3x4nmhj/

💻 Local Installation

// with npm
npm i aframe-touch-inspector

// with yarn
yarn add aframe-touch-inspector

📡 Remote fetching

https://unpkg.com/[email protected]/dist/aframe-inspector.min.js

// Somewhere in <head>
// <script src="https://unpkg.com/[email protected]/dist/aframe-inspector.min.js"></script>

📝 Inherited documentation

Previous documentation can be found here: A-Frame Inspector

The foundation, event sending and mechanics along with processing and exporting functions were mainly preserved, yet refactored to feature components described as functional entities.


🗺️ Usage & Documentation

The inspector, once instantiated adds to the current scene a custom camera over the existing A-Frame camera, and a few controls along with a grid structure.

The UI features in the bottom side, form left to right:

  • 📷 a camera controller with zoom in / reset / out;
  • ♻️ a panel for rotate / translate and scale
  • 👁️ a preview panel that based on the raycaster's target offers an overview of the selected a-entity.
  • 🎚️ a switch to turn off / on the inspector mode (upon clicking the enhancements are removed or added back)
  • 2 x 📰 panels for properties
    • 📑 a listing module that represents the entities
    • 🎛️ a control box for a selected entity to adjust

For most panels further documentation is not needed as the functionality aims to be self-explanatory and guided. Along various panels, tooltips, documentation links and further explanations are provided on the spot if needed.


🔨 Changed feature set

  • Installed Material-UI
  • Installed Styled-Components
  • Added a full-screen toggle
  • Added font-awesome to the build-chain (removed as injection)
  • Made the elements able to deselect
  • De-constructed the menu to be more tablet friendly
  • Added visual effects to allow moving over surfaces
  • Added guidance cursors for predictable actions
  • Refactored the component adding to be a modal
  • Refactored checkboxes as switches
  • Added iconography to component properties
  • Added component specific documentation links to A-Frame relevant page
  • Added iconography to component descriptors and enhanced preview mechanic
  • Added default zoom view, and zoom in and out. In a transparent format
  • Updated transparency and borders for better clarity over various contrast tests
  • Refactored components of entities to represent their icons more compact in the preview hover
  • Refactored preview hover nesting and cursor / selection functionality

🗑️ Removals:

  • For now removed the camera/perspective switcher

🔧 Practical:

  • Refactored example to feature more groups and consistent naming
  • Removed environment library usage as it's model is not stable but generative
  • Disabled WebPack WDS logging from socket in DevTools
  • Removed Package-Name-Generator due to entire lodash dependency. Replaced with random string generator;

📐 Technical:

  • Refactored most components to functional files
  • Refactored components to use the atomic-design pattern
  • Consolidated lifecycle Event listener removal
  • Enabled parallel (4 core) building WebPack specifically for Terser
  • Updated toolchain
  • Added scripts for webpack bundle explorer (deprecated)
  • Added BundleAnalyzerPlugin for better analysis
  • Converted thread-blocking bundleAnalyzer to non blocking block chain
  • Added for all functional-hook oriented components correct teardowns on Event listeners
  • Added flagging on entity conversion flags to differentiate behavior where relevant

🐞 Known bugs:

  • Scenegraph cannot re-expand a collapsed group
  • Visibility of an entity cannot be restored once disabled

💡 ToDo:

  • Make selection bounding box toggle-able
  • Refactor 3 way transform toolbar to be similar to MsPaint in Windows10

🧱 Local Development

git clone [email protected]:aframevr/aframe-inspector.git
cd aframe-inspector
npm install
npm start

Then navigate to http://localhost:3333/examples/


📦 Package evaluation

npm run explorer

NOTE-WIP: package size is double+ than before, but the refactoring is mid-flight and there are duplicate dependencies

Explorer stats

😄 You

If you find it useful but buggy, file an issue. -- Would try to honor it in a quick span of time.

If you have ideas, still file a new issue and explain how you envision it. -- Will gladly consider all submissions and if not on the spot try to consier it during refactoring and architecture updates

If you rely on it and i broke it.. -- Sorry, please file an issue and help me patch it


Cheers

🤗