aframe-super-shooter
v1.0.1
Published
Simple Shooter Kit for A-Frame.
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aframe-super-shooter
Simple Shooter Kit for A-Frame.
This is a set of components and systems (under a single file) to provide a way of building simple shooting experiences, where a "shooter" shoots "bullets" that can hit "targets".
- One entity bullet defines the look of all the instances of itself that are going to be shot.
- Shooter defines the source position and orientation of the bullets.
- Collisions among bullet's and target's bounding boxes are checked.
So you just define which entities are bullets, targets and shooters, and manage the logic among them using events:
Shooter:
- Emit an event
shot
on a shooter to make it shoot - Emit an event
changebullet
on a shooter to change active bullet
Target:
- Listen to event
hit
on a target to know when it was hit by a bullet - Listen to event
die
on a target to know when its life was finished
API
Shooter component
| Property | Description | Default Value | | -------- | ----------- | ------------- | | bullets | array of bullets (their names) that this shooter can use | ['normal'] | | useBullet | current bullet used | 'normal' | | cycle | when changing to next or prev bullet type, cycle to the first or last (resp.) type when reaching the last/first (resp.) | false |
Bullet component
| Property | Description | Default Value | | -------- | ----------- | ------------- | | name | Name of this bullet type | 'normal' | | life | Life that gets from targets when hit | 1.0 | | speed | In m/s aprox. | 1.0 | | maxTime | When this time (in seconds) is elapsed, the bullet dissapears. | 1.0 | | cacheSize | How many copies of this bullet can be on screen at the same time | 10 |
Target component
| Property | Description | Default Value | | -------- | ----------- | ------------- | | static | This object moves or changes shape. If static==false, bounding box is recalculated continuously | true | | life | Internal life of target. Each time a bullet hits it, this life is reduced by bullet's life, and when it gets <= 0 the event 'die' is emmited to the target | 0 | | active | Whether this target is included in collision tests. | true |
Installation
Browser
Install and use by directly including the browser files:
<head>
<script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
<script src="aframe-shooter-component.min.js"></script>
</head>
<body>
<a-scene>
<a-entity bullet geometry="primitive: sphere"></a-entity>
<a-entity target geometry="primitive: box"></a-entity>
<a-entity shooter id="gun" geometry="primitive: box></a-entity>
</a-scene>
<script>
document.body.addEventListener('mousedown', function(){
document.getElementById('gun').emit('shoot');
});
</script>
</body>
npm
Install via npm:
npm install aframe-super-shooter
Then require and use.
require('aframe');
require('aframe-super-shooter');