aframe-particle-system-component
v1.1.3
Published
Particle systems for A-Frame.
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aframe-particle-system-component
Particle system component for A-Frame.
Examples
Properties
This component exposes only a subset of the ShaderParticleEngine API.
| Property | Description | Default Value |
|--------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------|
| preset | Preset configuration. Possible values are: default
, dust
, snow
, rain
. | default
|
| maxAge | The particle's maximum age in seconds. | 6
|
| positionSpread | Describes this emitter's position variance on a per-particle basis. | 0 0 0
|
| type | The default distribution this emitter should use to control its particle's spawn position and force behaviour. Possible values are 1
(box), 2
(sphere), 3
(disc) | 1 (box) |
| rotationAxis | Describes this emitter's axis of rotation. Possible values are x
, y
and z
. | x
|
| rotationAngle | The angle of rotation, given in radians. Dust
preset is 3.14
. | 0
|
| rotationAngleSpread | The amount of variance in the angle of rotation per-particle, given in radians. | 0
|
| accelerationValue | Describes this emitter's base acceleration. | 0, -10, 0
|
| accelerationSpread | Describes this emitter's acceleration variance on a per-particle basis. | 10 0 10
|
| velocityValue | Describes this emitter's base velocity. | 0 25 0
|
| velocitySpread | Describes this emitter's acceleration variance on a per-particle basis. | 10 7.5 10
|
| dragValue | Number between 0 and 1 describing drag applied to all particles. | 0
|
| dragSpread | Number describing drag variance on a per-particle basis. | 0
|
| dragRandomise | WHen a particle is re-spawned, whether it's drag should be re-randomised or not. Can incur a performance hit. | false
|
| color | Describes a particle's color. This property is a "value-over-lifetime" property, meaning an array of values can be given to describe specific value changes over a particle's lifetime. | #0000FF,#FF0000
|
| size | Describes a particle's size. | 1
|
| direction | The direction of the emitter. If value is 1
, emitter will start at beginning of particle's lifecycle. If value is -1
, emitter will start at end of particle's lifecycle and work it's way backwards. | 1
|
| duration | The duration in seconds that this emitter should live for. If not specified, the emitter will emit particles indefinitely. | null
|
| enabled | When true
the emitter will emit particles, when false
it will not. This value can be changed dynamically during a scene. While particles are emitting, they will disappear immediately when set to false
. | true
|
| particleCount | The total number of particles this emitter will hold. NOTE: this is not the number of particles emitted in a second, or anything like that. The number of particles emitted per-second is calculated by particleCount / maxAge (approximately!) | 1000
|
| texture | The texture used by this emitter. | ./images/star2.png
|
| randomise | When a particle is re-spawned, whether it's position should be re-randomised or not. Can incur a performance hit. | false
|
| opacity | Either a single number to describe the opacity of a particle. | 1
|
| blending | The blending mode of the particles. Possible values are 0
(no blending), 1
(normal), 2
(additive), 3
(subtractive), 4
(multiply) | 2
|
| maxParticleCount | | 250000
|
Usage
<a-entity position="0 2.25 -15" particle-system="preset: dust"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: snow"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: rain"></a-entity>
<a-entity position="0 2.25 -15" particle-system="preset: dust; texture: ./images/star2.png; color: #0000FF,#00FF00,#FF0000"></a-entity>
Browser Installation
Install and use by directly including the browser files.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>A-Frame Particle System Component Example</title>
<meta name="description" content="Hello, World!">
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-particle-system-component.min.js"></script>
</head>
<body>
<a-scene>
<!-- Particle system uses 'default' preset, setting custom colors. -->
<a-entity position="0 2.25 -15" particle-system="color: #EF0000,#44CC00"></a-entity>
<a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#000000"></a-sky>
</a-scene>
</body>
</html>
npm
https://www.npmjs.com/package/aframe-particle-system-component
npm install aframe-particle-system-component
Local Development
npm install
npm run dev
Credits
Based on the ShaderParticleEngine by Squarefeet.