aframe-hemisphere-controls
v0.1.1
Published
a simple "orbit-controls" alternative for A-Frame
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aframe-hemisphere-controls
a simple "orbit-controls" alternative for A-Frame
For a simple model viewer based on an A-Frame instance embedded in a web page I needed a mechanism to rotate the shown model by mouse, finger, arrow and WASD keys. Only model(!) rotation was needed, panning and zooming were unwanted. Additionally, stereoscopic display (aka "VR mode") and gyroscopes found in mobile devices had to be disabled.
And since the existing orbit-controls component did not meet my requirements, I just made my own.
Note: like many others,
aframe-hemisphere-controls
are based on the Three.jsOrbitControls
found in the Three.js examples folder. However, you do not have to importOrbitControls
yourself, they come bundled intoaframe-hemisphere-controls
NPM users: please consider the Github README for the latest description of this package (as updating the docs would otherwise always require a new NPM package version)
Just a small note: if you like this work and plan to use it, consider "starring" this repository (you will find the "Star" button on the top right of this page), so that I know which of my repositories to take most care of.
Installation
aframe-hemisphere-controls
may be used as an ECMAScript module (ESM) or explicitly loaded after the <script>
tag for A-Frame itself.
For the ESM variant, install the package into your build environment using NPM with the command
npm install aframe-hemisphere-controls
and import
it into your code whereever needed
import "aframe-hemisphere-controls"
Otherwise, load the plain script file directly
<script src="https://unpkg.com/aframe-hemisphere-controls"></script>
Properties
aframe-hemisphere-controls
is an A-Frame component with the following properties:
Usage
Once loaded or imported, aframe-hemisphere-controls
may be used as a component of the scene element
<a-scene hemisphere-controls="position:0 1 4; target:0 0 0">
</a-scene>
By default, the shown model is assumed to be positioned in the center of the coordinate system with the camera placed one unit above and four units in front - if need be, you may change these settings as required.
vr-mode-ui
and look-controls
will automatically be disabled.
Operation
For the operation, imagine your model being placed inside a small "snow ball" - by rotating the snow ball the model is rotated as well and can be seen from different angles.
Rotation can be achieved by dragging with mouse or finger and by using arrow or "WASD" keys. The "Home" key resets the scene to the original camera position.
Example
Here is a complete example (albeit without the HTML boilerplate)
<script src="https://unpkg.com/aframe"></script>
<script src="https://unpkg.com/aframe-hemisphere-controls"></script>
<a-scene embedded
hemisphere-controls="position:0 0.5 4; target:0 0 0"
style="width:600px; height:450px"
>
<a-sky color="#ECECEC"></a-sky>
<a-plane width="4" height="4" color="#7BC8A4"
position="0 0 0" rotation="-90 0 0"></a-plane>
<a-box color="#4CC3D9" position="-1 0.5 1" rotation="0 45 0"></a-box>
<a-sphere color="#EF2D5E" position="0 1.25 -1" radius="1.25"></a-sphere>
<a-cylinder color="#FFC65D" position="1 0.75 1" radius="0.5" height="1.5"></a-cylinder>
</a-scene>
Build Instructions
You may easily build this package yourself.
Just install NPM according to the instructions for your platform and follow these steps:
- either clone this repository using git or download a ZIP archive with its contents to your disk and unpack it there
- open a shell and navigate to the root directory of this repository
- run
npm install
in order to install the complete build environment - execute
npm run build
to create a new build
You may also look into the author's build-configuration-study for a general description of his build environment.