npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

aframe-geometry-merger-component

v2.0.1

Published

An A-Frame component to merge geometries to reduce draw calls.

Downloads

299

Readme

aframe-geometry-merger-component

Version License

An A-Frame component to merge geometries to reduce draw calls.

For A-Frame.

This component is attached to a parent and will merge any meshes found in the descendants. A-Frame transforms placed on entities will be preserved. The merged geometry will be set on the parent entity's mesh (el.getObject3D('mesh')).

Useful if using vertex or face coloring as individual geometries' colors can still be manipulated individually since this component keeps a faceIndex and vertexIndex.

Source code for interactive merged geometries

API

| Property | Description | Default Value | | -------- | ----------- | ------------- | | preserveOriginal | Whether to remove the now-merged child goemetry or keep in scene graph. It can be useful to keep the original child entities' geometries and set their material="visible: false" so that we can still interact with them with colliders and raycasters. | false |

Members

| Member | Description | |-------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------| | vertexIndex | Map of child A-Frame entitites Object3D UUIDs to array of vertex indices indicating which vertices in the merged geometries belong to the former child geometry.Each array consists of two values, indicating the start & end index for the vertices associated wit |

Methods

| Method | Description | | --------------------- | ------------------------------------------------------------ | | getColor(uuid, color) | Get the color of the 1st vertex of the object with this UUID that was incorporated into the merged geometry. The color parameter should contain a THREE.Color object into which the color can be written. | | setColor(uuid, color) | Set all the vertices of the object with this UUID to the specified color. The supplied color can be in any format supported by THREE.Color.set(), i.e. a THREE.Color, a hex string or a CSS-style string. |

Utility Functions

Including this component also makes the following generic utility functions available:

THREE.BufferGeometryUtils - See theTHREE documentation for details

AFRAME.utils.setBufferGeometryColor(geometry, color, start, end) - this sets the vertices of a buffer geometry to a specified color (a THREE.Color, a hex string or a CSS-style string). Optionally a start & end can be provided, to indicate the vertex index at which to start and end the coloring.

Installation

Browser

Install and use by directly including the browser files:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script>
  <script src="https://unpkg.com/aframe-geometry-merger-component/dist/aframe-geometry-merger-component.min.js"></script>
</head>

<body>
  <a-scene>
    <a-entity geometry-merger="preserveOriginal: false" material="color: #AAA">
      <a-entity geometry="primitive: box; buffer: false" position="-1 0.5 -2"></a-entity>
      <a-entity geometry="primitive: sphere; buffer: false" position="0 0.5 -2"></a-entity>
      <a-entity geometry="primitive: cylinder; buffer: false" position="1 0.5 -2" scale="0.5 0.5 05"></a-entity>
    </a-entity>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-geometry-merger-component

Then require and use.

require('aframe');
require('aframe-geometry-merger-component');