npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

aframe-button-controls

v1.1.0

Published

An A-Frame WebVR component that supports the controller functionality available everywhere - buttons. Especially useful for apps designed to be usable with Google Cardboard V2, Gear VR without a separate Controller, mobile and desktop.

Downloads

125

Readme

aframe-button-controls

An A-Frame WebVR component that supports the controller functionality available everywhere - buttons. Especially useful for apps designed to be usable with Google Cardboard V2, Gear VR without a separate Controller, mobile and desktop.

Fires a buttondown event when any button on any controller is pressed, including the virtual controller in Chrome in VR mode. Also fires when a pointerdown/touchstart/mousedown event is fired on the scene element and not handled by another element, so it's uniform across browsers for Cardboard, and usable in flat mode, on mobile and on desktop. (If the browser supports WebXR, only the trigger button, and possibly the squeeze button, is detected, unless the poll parameter is set.)

Likewise fires a buttonup event.

Button events, in the detail property, have a controllerId property for the controller and an index property to distinguish which button on the controller was pressed. You should only use indexes greater than 0 for optional commands or cosmetic variations, as Cardboard, mobile, and desktop have only one button.

live example scene

Not appropriate as the base for object selection within a scene - for that you probably want laser-controls.

Cannot detect the button on Cardboard V1, as the magnetic sensor is not exposed to browsers.

Basic use:

	<script src="https://unpkg.com/aframe-button-controls@^1.1.0/aframe-button-controls.js"></script>
	
	<script>
		AFRAME.registerComponent('mystuff', {
			init: function () {
				let controlsEl = document.querySelector('[button-controls]');
				controlsEl.addEventListener('buttondown', function (evt) {
					// ...
				});
				controlsEl.addEventListener('buttonup', function (evt) {
					// ...
				});
			}
		});
	</script>

</head>
<body>
	<a-scene mystuff></a-scene>

		<a-entity button-controls></a-entity>

If using aframe-state-component, you can create buttondown and buttonup handlers, instead of calling addEventListener yourself.

Parameters

poll

  • default: false

If the browser supports WebXR, only the trigger button (and possibly the squeeze button) will be detected. Setting this to true will detect all buttons, at the cost of less-accurate resolution in time.

Don't change this after initializing the component.

If the browser supports WebVR, this has no effect - all buttons are always detected.

enabled

  • default: true

Set to false to prevent button events from being detected.