aframe-animation-component
v5.1.2
Published
Animations in A-Frame using anime.js
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aframe-animation-component
An animation component for A-Frame using anime.js.
Also check out the animation-timeline component for defining and orchestrating timelines of animations.
Latest version requires A-Frame v0.8.0.
API
Properties
| Property | Description | Default Value | Values |
| -------- | ----------- | ------------- | ------ |
| property | Property to animate. Can be a component name, a dot-delimited property of a component (e.g., material.color
), or a plain attribute. | | |
| isRawProperty | Flag to animate an arbitrary object property outside of A-Frame components for better performance. If set to true, for example, we can set property
to like components.material.material.opacity
. If property
starts with components
or object3D
, this will be inferred to true
. | false | |
| from | Initial value at start of animation. If not specified, the current property value of the entity will be used (will be sampled on each animation start). It is best to specify a from
value when possible for stability. | null | |
| to | Target value at end of animation. | null | |
| type | Right now only supports color
for tweening isRawProperty
color XYZ/RGB vector values. | '' | |
| delay | How long (milliseconds) to wait before starting. | 0 | |
| dir | Which dir to go from from
to to
. | normal | alternate, reverse |
| dur | How long (milliseconds) each cycle of the animation is. | 1000 | |
| easing | Easing function of animation. To ease in, ease out, ease in and out. | easeInQuad | See easings |
| elasticity | How much to bounce (higher is stronger). | 400 | |
| loop | How many times the animation should repeat. If the value is true
, the animation will repeat infinitely. | 0 | |
| round | Whether to round values. | false | |
| startEvents | Comma-separated list of events to listen to trigger play/restart. Animation will not autoplay if specified. | null | |
| pauseEvents | Comma-separated list of events to listen to trigger pause. Can be resumed with resumeEvents
. | null | |
| resumeEvents | Comma-separated list of events to listen to trigger resume after pausing. | null | |
| autoplay | Whether or not the animation should autoplay
. Should be specified if the animation is defined for the animation-timeline
component. | null | |
| enabled | Toggle startEvents effect. | true |
Multiple Animations
Base name is animation
. We can attach multiple animations to one entity by
name-spacing the component with double underscores (__
):
<a-entity animation="property: rotation"
animation__2="property: position"
animation__color="property: material.color"></a-entity>
Easings
| easeIn | easeOut | easeInOut |---------------|----------------|------------------| | easeInQuad | easeOutQuad | easeInOutQuad | | easeInCubic | easeOutCubic | easeInOutCubic | | easeInQuart | easeOutQuart | easeInOutQuart | | easeInQuint | easeOutQuint | easeInOutQuint | | easeInSine | easeOutSine | easeInOutSine | | easeInExpo | easeOutExpo | easeInOutExpo | | easeInCirc | easeOutCirc | easeInOutCirc | | easeInBack | easeOutBack | easeInOutBack | | easeInElastic | easeOutElastic | easeInOutElastic |
Events
| Property | Description |
| -------- | ----------- |
| animationbegin | Animation began. Event detail contains name
of animation. |
| animationcomplete | Animation completed. Event detail contains name
of animation. |
Members
| Member | Description | |-----------|------------------| | animation | anime.js object. |
Using anime.js Directly
anime is a popular and powerful animation engine. The component prefers to do
just basic tweening and touches only the surface of what anime can do (e.g.,
timelines, motion paths, progress, seeking). If we need more animation
features, create a separate component that uses anime.js directly. anime is
accessible via AFRAME.anime
.
Read through and explore the anime.js documentation and website.
Installation
Browser
Install and use by directly including the browser files:
<head>
<title>My A-Frame Scene</title>
<script src="https://aframe.io/releases/0.8.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-animation-component@^4.1.2/dist/aframe-animation-component.min.js"></script>
</head>
<body>
<a-scene>
<a-entity geometry="primitive: box" material="color: black"
animation__color="property: material.color; dir: alternate; dur: 1000;
easing: easeInSine; loop: true; to: #FFF">
</a-entity>
<a-entity geometry="primitive: box" material="color: orange"
animation__fadein="property: material.opacity; dur: 100;
easing: linear; from 0; to: 1; startEvents: fadein"
animation__fadeout="property: material.opacity; dur: 100;
easing: linear; from 1; to: 0; startEvents: fadeout"
</a-entity>
<a-cylinder color="#F55" radius="0.1"
animation="property: color; dir: alternate; dur: 1000;
easing: easeInSine; loop: true; to: #5F5"
animation__scale="property: scale; dir: alternate; dur: 200;
easing: easeInSine; loop: true; to: 1.2 1 1.2"
animation__yoyo="property: position; dir: alternate; dur: 1000;
easing: easeInSine; loop: true; to: 0 2 0">
</a-cylinder>
</a-scene>
</body>
npm
Install via npm:
npm install aframe-animation-component
Then register and use.
require('aframe');
require('aframe-animation-component');
Versus <a-animation>
I expect to deprecate <a-animation>
in favor for this component.
- Imperative Ergonomics: Imperatively set animations and all of its
properties with a single
setAttribute
call. With<a-animation>
, we must docreateElement
, multiplesetAttribute
s,appendChild
, andaddEventListener('loaded')
. - Performance: The animation component takes advantage of shortcut updates of
positions, rotations, and scales. In later versions of A-Frame, A-Frame allows
us to performantly modify these transformation properties without going
through the whole
.setAtttribute
flow. - Synchronous: Setting a component is synchronous, meaning it takes effect
immediately. With
<a-animation>
, we must wait for it to append to the DOM and register a callback listener. - Consistency with the Framework: The animation component fits into
A-Frame's entity-component-system framework. The
<a-animation>
tag is the only outlier in which we must use a DOM element to modify an entity. - Simpler API: The animation component uses anime.js, a popular and simple
JavaScript animation library.
<a-animation>
's API is loosely based off of Web Animations draft specification which is overly complex. - Easier Maintenance: The animation component uses A-Frame's component API
as well as anime.js.
<a-animation>
uses the Custom Element polyfill directly with tween.js. anime.js's features makes the animation codebase much slimmer (140 vs 550 lines of code). - Features: The animation component has the features of the newly popular anime.js library (e.g., color interpolation).
- Faster Development: Being detached from the A-Frame core library means faster iteration of features. Due to being easier to maintain, having more features, and not being tied to A-Frame versions, we can add things quickly such as timeline support.
- anime.js: anime.js has great performance over Tween.js and tons of great animation features.
- Less Bugs:
<a-animation>
has not been touched in ages. This component has lesss issues filed against it, and people usually end up switching to the component once they run into issues with<a-animation>
.