aeonjs
v4.0.6
Published
js animation engine
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8
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aeon.js
js animation engine | aeonjs.dev
aeon.js is a lightweight, performance-oriented JavaScript animation library following the Anime.js API. It works with CSS properties, SVG, DOM attributes and JavaScript Objects.
Getting started | Documentation | Demos and examples | Browser support | What's Change
Getting started
Download
Via npm
$ npm install aeonjs --save
Usage
import { aeon } from 'aeonjs';
Hello world
aeon({
targets: 'div',
translateX: 250,
rotate: '1turn',
backgroundColor: '#FFF',
duration: 800
});
Documentation
- Targets
- Properties
- Property parameters
- Animation parameters
- Values
- Keyframes
- Staggering
- Timeline
- Controls
- Callbacks and promises
- SVG Animations
- Easing functions
- Helpers
Demos and examples
- aeonjs.dev
- weareimmutable.com
- anime: CodePen demos and examples
- anime: Moving letters by @tobiasahlin
- anime: Gradient topography animation by @crnacura
- anime: Organic shape animations by @crnacura
- anime: Pieces slider by @lmgonzalves
- anime: Staggering animations
- anime: Easings animations
- anime: Sphere animation
- anime: Layered animations
- anime: anime.js logo animation
Browser support
| Chrome | Safari | Edge | Firefox | Opera | | --- | --- | --- | --- | --- | | 107+ | 16+ | 107+ | 106+ | 92+ |
Changes
This library was created to address specific issues with anime.js:
- rewritten in typescript
- incompatibilty with Server Side Rendering
seek
to0
or to initial state did not set initial state or fire updates, causing desync issues- the
requestAnimationFrame
loop wasn't exposable to sync with other calls - object mutations were deoptimizing several key processes in Safari, causing slowdowns and hiccups
reduce
loops were causing general deoptimizing in all browsers, seemingly randomly. thesereduce
s were to perform array flattening (now replaced with.flat()
) and sorting and have been replaced or removed- functional loops (e.g.
forEach
), though nice, were creating deep functions-in-loops. these have been addressed where possible to avoid function creation and reduce spikes in memory/garbage collection - initialization of many animations was very slow. the central
anime
call and other encapsulations have been turned into pure functions and/or classes - substituted
Map
&Set
where possible to reduce loop work-arounds/indexOf/includes checks - heavier parts of the library can now be tree shaked when not imported/used
Website | Documentation | MIT License | © 2022 Immutable.