ae-lib
v0.0.1
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Helper functions for After Effects
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ae-lib
Utility functions and prototype patches for After Effects
What's included:
// work with a PropertyGroup as if it's an array
interface PropertyGroup {
forEach: (cb: (property: PropertyBase, index: number, self: PropertyGroup) => void) => void
map: <T = any>(cb: (property: PropertyBase, index: number, self: PropertyGroup) => T) => T[]
filter: (cb: (property: PropertyBase, index: number, self: PropertyGroup) => boolean) => PropertyBase[]
toArray: () => PropertyBase[]
}
// work with a LayerCollection as if it's an array
interface LayerCollection {
forEach: (cb: (property: Layer, index: number, self: LayerCollection) => void) => void
map: <T = any>(cb: (property: Layer, index: number, self: LayerCollection) => T) => T[]
filter: (cb: (property: Layer, index: number, self: LayerCollection) => boolean) => Layer[]
toArray: () => Layer[]
}
// some utility functions, they will become available on the global "utils" variable
interface Utils {
// take the current selection and store it in an array
serializeSelection(): string[]
// restore the selection by providing the serialized variant provided by the method above
restoreSelection(serializedSelection: string[]): void
// add a marker to a layer
tag(layer: Layer, tag: number, value: string): void
// retrieve the marker's value on a layer at a given time
getTag(layer: Layer, tag: number): string
// check if a layer has a marker at given time
hasTag(layer: Layer, tag: number): boolean
// get a unique path for a property, for example: ['ADBE Transform', 'ADBE Rotation']
toPropertyPath(property: PropertyBase, pretty?: boolean): string[]
// get a property on a layer by providing a path, see the example of a path above
getPropertyAtPath(layer: Layer, propertyPath: string[]): PropertyBase | null
// get a unique name for a layer or property
getUniqueName(collection: any, prefix: string): string
}
interface Global {
utils: Utils
}
declare var utils: Utils
More info soon...