adyenthreeds2-js-utils
v1.0.2
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These utilities are helper functions to get 3DS 2.0 integrated on to your webpage.
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3DS 2.0 JavaScript utilities
These utilities are helper functions to get 3DS 2.0 integrated on to your webpage.
Requirements
3DS 2.0 Back-end integration with Adyen: https://docs.adyen.com/classic-integration/3d-secure-2-classic-integration/browser-based-integration/
Installation
Option A: Clone the repo and import functions directly through UMD / ES2015
import collectBrowserInfo from "./browser";
import base64Url from "./base64url";
import createIframe from "./iframe";
import createForm from "./form";
import config from "./config.js";
Option B: Build the file, link to it and use ThreeDS2Utils on the global scope
Install the development dependencies:
npm install
Build the file:
npm run build
Embed it on your page:
<script type="text/javascript" src="YOUR_PATH/threeds2-js-utils.js">
Functionality can then be accessed via:
window.ThreedDS2Utils
e.g.
window.ThreedDS2Utils.getBrowserInfo()
Usage
N.B. The following code snippets are based on installation via Approach 1:
Gathering browser information
Collects available frontend browser info and store it in the properties dictated by EMVCo specification. EMV® 3-D Secure Protocol and Core Functions Specification
/**
* @function collectBrowserInfo
* @returns {Object} - browserInfo an object containing the retrieved browser properties
*/
const browserInfo = collectBrowserInfo();
This returns an object with the following keys:
{
screenWidth,
screenHeight,
colorDepth,
userAgent,
timeZoneOffset,
language,
javaEnabled
}
Base64Url encoding and decoding
base64Url.encode
returns a base64URL encoded string
base64Url.decode
returns a base64URL decoded string
/**
* @function base64Url
* @param { String } - string to be encoded/decoded
* @returns {String} - a regular string
*/
const base64URLencodedString = base64Url.encode('STRING');
const base64URLdecodedString = base64Url.decode('ENCODED_STRING')
Creating an iframe
Creates an iframe
of specified size element with an onload
listener and adds the iframe
to the passed container element
/**
* @function createIframe
* @param container {HTMLElement} - the container to place the iframe into, defaults to document body
* @param name {String} - the name for the iframe element
* @param width {String} - the width of the iframe, defaults to 0
* @param height {String} - the height of the iframe, defaults to 0
* @param callback { Function } - optional, the callback to fire after the iframe loads content
*
* @returns {Element} - Created iframe element
*/
const iframe = createIframe(
container,
'IFRAME_NAME',
'400',
'600'
);
Creating a form
Creates a form
element with a target
attribute
/**
* @function createForm
* @param name {String} - the name of the form element
* @param action {String} - the action for the form element
* @param target {String} - the target for the form element (specifies where the submitted result will open i.e. an iframe)
* @param inputName {String} - the name of the input element holding the base64Url encoded JSON
* @param inputValue {String} - the base64Url encoded JSON
*
* @returns {Element} - Created form element
*/
const form = createForm(
'FORM_ELEMENT NAME',
"FORM_ACTION",
"TARGET_NAME",
"INPUT_ELEMENT_NAME",
"DATA_TO_POST");
Validating and retrieving challenge window sizes
config.validateChallengeWindowSize
ensures that the passed string is one of values that the ACS expects, else returns '01'
config.getChallengeWindowSize
returns an array of pixel values based on the validated challenge window size e.g. ['250px', '400px']
/**
* @function config.validateChallengeWindowSize
* @param sizeStr - a size string to confirm as valid
* @returns {String} - a valid size string
*/
const validWindowSize = config.validateChallengeWindowSize('STRING');
/**
* @function config.getChallengeWindowSize
* @param sizeStr - a size string to confirm as valid
* @returns {array} - an array of values [WIDTH, HEIGHT]
*/
const windowSizesArray = config.getChallengeWindowSize('STRING');
Documentation
3DS 2.0 Helper Functions Implementation
Support
You can open tickets for any issues with the helper functions. In case of specific problems with your account or generic 3DS 2.0 issues and questions, please contact [email protected].
License
MIT license. For more information, see the LICENSE file.