action_switcher
v2.1.10
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Action switcher for redux
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Action switcher for redux
Usage
So the "switcher" is basically typescript-friendly reduce "function", which also has "combineReducers" functionality.
Pretty small library, you can use when:
- you want to have "unnamed" actions (action types will be just "1", "2" etc), you can give type name though
- you want to have action factory and the code that will change state in one place
- you want to reuse code when you have the same state signature in several places
Imagine you have next types:
interface IState1 {
a: string;
b: number;
c: string;
}
interface IState2 {
d: string;
}
type IState3 = IState1 & IState2;
interface IState4 extends IState1 {
e: IState2;
}
You can create action with next signature:
interface IActionWithStringValue extends IAction {
value: string;
}
and create next action factories:
const switcher = new ActionSwitcher<IState1>({});
const setA = createActionFactory(switcher, {
apply(state: IState1, action: IActionWithStringValue): IState1 {
return { ...state, a: action.value };
},
});
const setC = createActionFactory(switcher, {
apply(state: IState1, action: IActionWithStringValue): IState1 {
return { ...state, c: action.value };
},
});
let state1 = {} as IState1;
state1 = switcher.apply(state1, setA({value: "hello"}));
state1 = switcher.apply(state1, setC({value: "world"}));
we created here 2 action factories which are using the same action signature, but have different types (they will be here "1", "2",
as we didn't specify type explicitly). switcher.apply
is the reducer function. So in normal application it will be used as
dispatch(setA({value: "hello"}))
To create an action factory for actions with known type, use next:
const setC = createActionFactory(switcher, {
apply(state: IState1, action: IActionWithStringValue): IState1 {
return { ...state, c: action.value };
},
TYPE: "set_c",
});
We could also create a switcher for intersection types:
const switcher = new ActionSwitcher<IState3>({});
const setA = createActionFactory(switcher, {
apply(state: IState3, action: IActionWithStringValue): IState3 {
return { ...state, a: action.value };
},
});
const switcher2 = new ActionSwitcher<IState2>({});
const setD = createActionFactory(switcher2, {
apply(state: IState2, action: IActionWithStringValue): IState2 {
return { ...state, d: action.value };
},
});
switcher.attachBrother(switcher2);
let state3 = {} as IState3;
state3 = switcher.apply(state3, setA({value: "hello"}));
state3 = switcher.apply(state3, setD({value: "hello3"}));
expect(state3).toEqual({a: "hello", d: "hello3"});
We can also create a switcher for "child" state (basically combineReducers):
const switcher = new ActionSwitcher<IState4>({});
const setA = createActionFactory(switcher, {
apply(state: IState4, action: IActionWithStringValue): IState4 {
return { ...state, a: action.value };
},
});
const switcher2 = new ActionSwitcher<IState2>({});
const setD = createActionFactory(switcher2, {
apply(state: IState2, action: IActionWithStringValue): IState2 {
return { ...state, d: action.value };
},
});
switcher.attachChild("e", switcher2);
let state4 = {} as IState4;
state4 = switcher.apply(state4, setA({value: "hello"}));
state4 = switcher.apply(state4, setD({value: "hello3"}));
expect(state4).toEqual({a: "hello", e: {d: "hello3"}});
As a bonus, when you attach switchers to parent/brother switcher, it moves rules from the brother/child switcher to itself,
so you will have only one map "action type" -> "action applier".
Additionally attachChild
takes 3-rd boolean argument (false by default) to "enhance" action type with field name.
For example if switcher.attachChild("e", switcher2);
would create an action with type action_type
then switcher.attachChild("e", switcher2, true);
would create e/action_type
.
Switcher can be attached to a child array
switcher.attachArrayChild("st2", switcher2, 3, true);
which means - attach to child array state at field st2, initial state should have 3 values, use st2/
as type prefix
It does not set initial state for you, you can get it as rootSwitcher.getInitialState();
and use it as
const rootReducer = (state: IState, action: any) => {
return rootSwitcher.apply(state, action);
};
const initialState = rootSwitcher.getInitialState();
createStore(rootReducer, initialState);
Example of usage can be seen at: electron-react-typescript-boilerplate fork.
GENERAL SWITCHERS/STATES
Error/Success
IErrorSuccessState is a simple state (import from general/states
), defined as
export interface IErrorSuccessState {
lastError: string | null;
lastSuccess: string | null;
}
The corresonding switcher (import from general/switchers
) can be created as createErrorSuccessSwitcher and defines
next actions (action factories): RESET_ERROR_AND_SUCCESS
to reset both error and success, GOT_ERROR
to set error only, GOT_SUCCESS_RESULT
to set success result only. createErrorSuccessSwitcher
creates action switcher and to get an access
to corresponding action factories you can cast the switcher.factories
to IErrorSuccessFactories
defined as
export interface IErrorSuccessFactories {
resetErrorAndSuccess: ICreateAction<IAction>;
gotError: ICreateAction<IActionWithMessage>;
gotSuccessResult: ICreateAction<IActionWithMessage>;
}