achong-potree-core
v0.0.22
Published
Potree wrapper for threejs applications
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Readme
Potree Core
- This project is based on Potree V1.6.
- Potree is a web based pouint cloud visualizer project created by Markus Schütz.
- This project contains only the main parts of the potree project adapted to be more easily used as a independent library (I have only adapted code from the original repository).
- Support for pointclouds from LAS, LAZ, Binary files and Grehound server.
- Point clouds are automatically updated, frustum culling is used to avoid unnecessary updates (better update performance for multiple point clouds).
- Supports logarithmic depth buffer (just by enabling it on the threejs renderer), useful for large scale visualization.
How to use
- Download the custom potree build from the build folder or add it to your project using NPM.
- https://www.npmjs.com/package/potree-core
- Include it alonside the worker folder in your project (can be found on the source folder).
- Download threejs from github repository.
- https://github.com/mrdoob/three.js/tree/dev/build
- The build is a ES module, that can be imported to other projects, it assumes the existence of THREE namespace for threejs dependencies.
Demo
- Live demo at https://tentone.github.io/potree-core/
- Contains the same model multiple times stored in different formats.
- Double click the models to raycast the scene and create marker points.
Example
- Bellow its a fully functional example of how to use this wrapper to load potree point clouds to a THREE.js project
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, 1, 0.1, 10000);
var canvas = document.createElement("canvas");
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
canvas.style.width = "100%";
canvas.style.height = "100%";
document.body.appendChild(canvas);
var renderer = new THREE.WebGLRenderer({canvas:canvas});
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var controls = new THREE.OrbitControls(camera, canvas);
camera.position.z = 10;
var points = new Potree.Group();
points.setPointBudget(10000000)
scene.add(points);
Potree.loadPointCloud("data/test/cloud.js", name, function(data)
{
var pointcloud = data.pointcloud;
points.add(pointcloud);
});
function loop()
{
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(loop);
};
loop();
document.body.onresize = function()
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
document.body.onresize();
API Reference
- The project has no generated documentation but bellow are some of the main configuration elements.
- A example can be found in the repository
index.html
file.
Potree.BasicGroup
- Container that stores point cloud objects and updates them on render.
- The container supports frustum culling using the point cloud bouding box.
- Automatically stops updating the point cloud if out of view.
- This container only support pointColorType set as RGB, pointSizeType set as FIXED and shape set as SQUARE.
Potree.Group
Complete container with support for all potree features.
Some features require support for the following GL extensions
EXT_frag_depth, WEBGL_depth_texture, OES_vertex_array_object
Potree.loadPointCloud
- Method to load a point cloud database file
Potree.loadPointCloud(url, name, onLoad)
Potree.PointCloudMaterial
Material used by threejs to draw the point clouds, based on RawShaderMaterial
shape
- Defines the shape used to draw points
- Potree.PointShape.SQUARE
- Potree.PointShape.CIRCLE
- Potree.PointShape.PARABOLOID
- Defines the shape used to draw points
pointSizeType
- Defines how the point cloud points are sized, fixed mode keeps the same size, adaptive resizes points accordingly to their distance to the camera
- Possible values are
- Potree.PointSizeType.FIXED
- Potree.PointSizeType.ATTENUATED
- Potree.PointSizeType.ADAPTIVE
pointColorType
- Defines how to color the drawn points
- Possible values are
- Potree.PointColorType.RGB
- Potree.PointColorType.COLOR
- Potree.PointColorType.DEPTH
- Potree.PointColorType.HEIGHT
- Potree.PointColorType.INTENSITY
- Potree.PointColorType.INTENSITY_GRADIENT
- Potree.PointColorType.LOD
- Potree.PointColorType.POINT_INDEX
- Potree.PointColorType.CLASSIFICATION
- Potree.PointColorType.RETURN_NUMBER
- Potree.PointColorType.SOURCE
- Potree.PointColorType.NORMAL
- Potree.PointColorType.PHONG
- Potree.PointColorType.RGB_HEIGHT
logarithmicDepthBuffer
- Set true to enable logarithmic depth buffer
weighted
- If true points are drawn as weighted splats
treeType
- Defines the type of point cloud tree being drawn by this material
- This should be automatically defined by the loader
- Potree.TreeType.OCTREE
- Potree.TreeType.KDTREE
Potree.PointCloudTree
- Base Object3D used to store and represent point cloud data.
- These objects are created by the loader
Notes
Since potree-core is mean to be used as library and not as a full software as potree some features are not available.
EDL shading is not supported by potree core (might be added later).
GUI elements were removed from the library
- PotreeViewer
- Controls, Input, GUI, Tools
- Anotations, Actions, ProfileRequest
- Potree.startQuery, Potree.endQuery and Potree.resolveQueries
- Potree.timerQueries
- Potree.MOUSE, Potree.CameraMode
- PotreeRenderer, RepRenderer, Potree.Renderer
- JQuery, TWEEN and Proj4 dependencies
Building
- The output javascript is a module built using rollup.
- The project can be build running the commands
npm install
andnpm run build
.
Point Clouds
- Use the Potree Converter tool to create point cloud data from LAS, ZLAS or BIN point cloud files
- https://github.com/potree/PotreeConverter/releases