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achong-potree

v0.0.45

Published

WebGL point cloud viewer

Downloads

7

Readme

About

Potree is a free open-source WebGL based point cloud renderer for large point clouds. It is based on the TU Wien Scanopy project and it was part of the Harvest4D Project.

Newest information and work in progress is usually available on twitter

Contact: Markus Schütz ([email protected])

Reference: Potree: Rendering Large Point Clouds in Web Browsers

Getting Started

Build and Run

Make sure you have node.js installed

Install all dependencies, as specified in package.json, then, install the gulp build tool:

cd <potree_directory>
npm install
npm install -g gulp
npm install -g rollup

Use the gulp watch command to

  • create ./build/potree
  • watch for changes to the source code and automatically create a new build on change
  • start a web server at localhost:1234.
gulp watch

Go to http://localhost:1234/examples/ to test the examples.

Convert

Download PotreeConverter and run it like this:

./PotreeConverter.exe C:/pointclouds/data.las -o C:/pointclouds/data_converted

Copy the converted directory into <potreeDirectory>/pointclouds/data_converted. Then, duplicate and rename one of the examples and modify the path in the html file to your own point cloud.

Downloads

PotreeConverter source and Win64 binaries

Examples

Take a look at the potree showcase for more examples.

Donations

We would like to thank our sponsors for their financial contributions that keep this project up and running!

Credits

  • The multi-res-octree algorithms used by this viewer were developed at the Vienna University of Technology by Michael Wimmer and Claus Scheiblauer as part of the Scanopy Project.
  • Three.js, the WebGL 3D rendering library on which potree is built.
  • plas.io point cloud viewer. LAS and LAZ support have been taken from the laslaz.js implementation of plas.io. Thanks to Uday Verma and Howard Butler for this!
  • Harvest4D Potree currently runs as Master Thesis under the Harvest4D Project
  • Christian Boucheny (EDL developer) and Daniel Girardeau-Montaut (CloudCompare). The EDL shader was adapted from the CloudCompare source code!
  • Martin Isenburg, Georepublic, Veesus, Sigeom Sa, SITN, LBI ArchPro, Pix4D as well as all the contributers to potree and PotreeConverter and many more for their support.