ababilinski.jp.keijiro.apriltag
v1.0.10
Published
Feature addition to the unity april tags project (jp.keijiro.apriltag) that adds ability to set the focal center and length of the estimation params. Also added some refinement settings to the detector. AprilTags visual fiducial system developed by the
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Feature Update
Adds ability to set the focal center and length of the estimation params. Adds ability to set April Tag refinement settings.
This feature update is used in my RealSense integration project.
jp.keijiro.apriltag - AprilTag package for Unity
jp.keijiro.apriltag is a Unity package that provides an implementation of the AprilTag tracker.
AprilTag is a marker based tracking system developed by the APRIL Robotics Laboratory at the University of Michigan. Please see the AprilTag web page for further details.
System requirements
- Unity 2020.2
At the moment, this package supports the following systems:
- Windows (x86-64), macOS (x86-64), Linux (x86-64), iOS (arm64), Android (arm64)
How to try the sample project
Clone this repository and play the WebCamTest.unity
scene on Unity Editor.
The current version of the TagDetector component only supports the
tagStandard41h12
tag set. You can download those tag images from
the apriltag-imgs repository. Print some of them using a printer. You also can
use a smartphone screen to display the tags.
The WebCamTest
component uses the Field of View value of the main camera to
estimate tag positions. You can try the sample without adjusting it, but it may
give incorrect depth information. To get accurate tag positions, you should
match the FoV value with the actual camera FoV.
For example, I'm using Zoom Q2n-4K video camera for testing, which gives about 78 degrees horizontal FoV at the mid-angle mode. So I changed the FOV Axis to "Horizontal" and the Field of View value to 78.
How to install the package
This package uses the scoped registry feature to import dependent packages.
Please add the following sections to the package manifest file
(Packages/manifest.json
).
To the scopedRegistries
section:
{
"name": "Unity NuGet",
"url": "https://unitynuget-registry.azurewebsites.net",
"scopes": [ "org.nuget" ]
},
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
To the dependencies
section:
"jp.keijiro.apriltag": "1.0.1"
After changes, the manifest file should look like below:
{
"scopedRegistries": [
{
"name": "Unity NuGet",
"url": "https://unitynuget-registry.azurewebsites.net",
"scopes": [ "org.nuget" ]
},
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.apriltag": "1.0.1",
...
How to detect tags
At first, create the AprilTag.TagDetector
object specifying the input image
dimensions. You can run the detector in a lower resolution by specifying a
decimation factor. It may improve the speed at the cost of accuracy and
detection rate.
detector = new AprilTag.TagDetector(imageWidth, imageHeight, decimation);
Call the ProcessImage
method every frame to detect tags from an input image.
You can use a Color32
array to give an image. At the same time, you have to
specify the camera FoV (horizontal) in degrees and the tag size in meters.
webcamTexture.GetPixels32(buffer);
detector.ProcessImage(buffer, fov, tagSize);
You can retrieve the detected tags from the DetectedTags
property.
foreach (var tag in detector.DetectedTags)
Debug.Log($"{tag.ID} {tag.Position} {tag.Rotation}");
Dispose the detector object when you no longer need it.
detector.Dispose();
For details, please check the WebCamTest.cs example, which shows how to
detect tags from images with WebCamTexture
.
Related repositories
- The original AprilTag project repository: https://github.com/AprilRobotics/apriltag
- Pre-generated tag images: https://github.com/AprilRobotics/apriltag-imgs
- A fork of the AprilTag repository used to build Unity plugin binaries. https://github.com/keijiro/apriltag