Wanderer
v0.4.0
Published
A terminal based 2D open world game. Where you can build stuff, shoot stuff, and blow stuff up.
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Wanderer
A terminal based 2D open world game. Where you can build stuff, shoot stuff, and blow stuff up.
Web version
There is now a beta web version of the app available! If you browse to wandererapp.herokuapp.com, you can try it out.
Currently, the architecture is not very fast, so there may be some lag, but if there is enough interest in it, I will add more dynos.
Installing
Make sure you have node
and npm
installed.
$ node -v
v4.1.2
$ npm -v
2.14.4
If you get errors instead of version numbers visit the NodeJS site.
Install the game globaly:
$ npm install --production -g Wanderer
Or if you don't care about having a few dev dependencies:
$ npm install -g Wanderer
Now run the game and have some fun:
$ wanderer
Controls
Note: Controls are not very well layed out currently since the game engine itself has been the priority. They are subject to possibly durastic change in the near future.
left
- aright
- dup
- wplace block down
- gplace block up
- rremove block down
- vremove block left bottom
- zremove block lett top
- qremove block right bottom
- xremove block right top
- eshoot left
- ushoot right
- idrop bomb
- hre-render screen
- ydrop tesseract
- bmove tesseract left
- jmove tesseract right
- kteleport to ground
- k
Multiplayer
Run the game with the m
option and a url to the server you are joining:
$ wanderer m http://<servername>.<domain>:<port>
Server Setup
Note: Currently the server setup is a little limited. With each run, a new world is generated and worlds cannot be saved. Changing this is a high priority, so there should be a WorldManager of sorts in the near future. The default port is
3030
and is not configurable currently.
Run the app with the s
option.
$ wanderer s
For development
Fork the repo and clone it to your box.
$ git clone <your_forked_repo>
$ cd <your_forked_repo>
Create a branch
$ git branch <your_feature>
$ git checkout <your_feature>
Install dependencies
$ npm install
The directory structure of the app is currently pretty simple. Modules/Functionality are stored
in modules/
, types and utilities are stored in types/
, external processes (such as the structure analysis and tesseract monitor) are kept in /proc
Notes
Tested on:
- Arch Linux tty terminal
- Xterm on Arch linux
- KDE Plasma Konsole on Arch Linux(Works but with some fonts are there display issues. Recomend the Terminus font)
- LXDE LXTerminal on Arch Linux(Works but with some fonts are there display issues.)
- Gnome Terminal on Ubuntu 15.04
- Windows 7 Command Prompt
- Windows 10 Command Prompt(A few input issues noticed)
- Windows 10 MINGW64 teminal emulator(A few input issues noticed)
Out of all these options, I've gotten by far the best results out of a straight Linux tty terminal. Yah, ya don't need a GUI to play this game.