GRAD_makeFire
v1.0.2
Published
Gruppe Adler fire making system
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scripts_GRAD_makeFire
GRAD fire making system (originally for Rattrap)
- Enables you to:
- build a fire (ACE-Selfinteraction)
- add firewood (possible once --> fire gets bigger)
- add leaves (possible twice --> fire smokes)
- inspect fires (tells you how long since it was extinguished)
- Fires will:
- burn down after X seconds
- stop smoking when put out
- be unable to be lit again after they have burned down
- To use this, you need to:
- call initMakeFire.sqf on both server and clients on mission start
- (optionally) configure fire making settings below the header in initMakeFire.sqf
- (optionally) configure smoke pillar values in player\fn_createSmokeColumn.sqf