@zouloux/node-sprite-generator
v0.12.1
Published
Generates image sprites and their spritesheets (css, stylus, sass, scss or less) from sets of images. Supports retina sprites.
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This fork removed dependencies with canvas and gm. Only pure node packaging is kept with jimp. This is lighter and remove dependencies to non-node softwares.
Also, generating stylesheet is only with a method now, this allow us to generate several stylesheet for one PNG sprite.
I updated the following doc :
node-sprite-generator
Generates image sprites and their spritesheets from sets of images. Supports retina sprites.
Installation
npm install node-sprite-generator
Usage
Standalone
var nsg = require('node-sprite-generator');
nsg({
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
render: (generatedLayout, spriteBuffer) =>
{
// ... generate stylesheet file here
// ... write PNG file from spriteBuffer
}
}, function (err) {
console.log('Sprite generated!');
});
Options
node-sprite-generator tries to be very modular, so you can use the options we provide or write your own functions/modules to further customize your sprites.
options.src
Type: String
Default value: []
Specifies the images that will be combined to the sprite. node-sprite-generator uses glob pattern matching, so paths with wildcards are valid as well.
options.spritePath
Type: String
Default value: ''
The path your image sprite will be written to. ATM we only support the PNG format for the image sprite.
options.render
Type: Function
Method to write stylesheet data and sprite files.
options.layout
Type: String|Function
Default value: 'vertical'
Specifies the layout that is used to generate the sprite by using one of the built-in layouts or using a function that generates a custom layout (see more at extending node-sprite-generator).
Built-in layouts:
'packed'
: Bin-packing Layout'vertical'
: Vertically aligned layout'horizontal'
: Horizontally aligned layout'diagonal'
: Diagonally aligned layout
options.layoutOptions
Type: Object
Default value: {}
Options that will be passed on to the layout generation. The built-in layouters support the following options.
padding (Type: Integer
Default: 0
): Specifies the padding between the images in the layout.
scaling (Type: Number
Default: 1
): Specifies the factor that the images are scaled with in the layout. This allows generating multiple, scaled versions of the same sprites using a single image set.
powerOfTwo (Type: Boolean
Default: false
) : Force power of two dimensions for GPU optimisation, like 256px by 1024px so Three.js does not resize badly textures by example.
options.compositorOptions
Type: Object
Default value: {}
Options that will be passed on to the compositor. The built-in compositor supports the following options:
compressionLevel (Type: Integer
Default: 6
): Specifies the compression level for the generated png file (compression levels range from 0-9).
filter (Type: String
Default: all
): Specifies the filter used for the generated png file. Possible values: all
, none
, sub
, up
, average
, paeth
.
A more advanced example
var nsg = require('node-sprite-generator');
nsg({
src: [
'public/images/sprite/*.png'
],
spritePath: 'public/images/all-icons.png',
layout: 'diagonal',
layoutOptions: {
padding: 30
},
render: (generatedLayout, spriteBuffer) =>
{
// ... generate stylesheet file here
// ... write PNG file from spriteBuffer
}
});
This will generate a diagonally layouted retina-enabled sprite that can be accessed using classes like all-icons-home
. The sprite will then be loaded from your static asset server.
Extending node-sprite-generator
The internal pipeline for node-sprite-generator is
compositor.readImages(files, callback)
->callback(error, images)
layout(images, options, callback)
->callback(error, layout)
compositor.render(layout, spritePath, options, callback)
->callback(error)
render(layout, spriteBuffer, options)
->callback(error)
The used data formats are:
images
var images = [
{
width: Integer,
height: Integer,
data: compositor-specific
}
]
layout
var layout = {
width: Integer,
height: Integer,
images: [
{
x: Integer,
y: Integer,
width: Integer,
height: Integer,
data: compositor-specific
}
]
}
License
(The MIT License)
Copyright (c) 2013 Stefan Lau [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.