npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@ylbupt/p5-project

v0.0.5

Published

这是一个模块化开发 `p5.js` 应用的库,内置多种图形实现以及测试图形学算法实现案例

Downloads

3

Readme

介绍

这是一个模块化开发 p5.js 应用的库,内置多种图形实现以及测试图形学算法实现案例

/>>> 案例演示

安装

npm i @ylbupt/p5-project

快速开始

import { Circle, Sketch, createP5instance } from "@ylbupt/p5-project";
import { Vector } from "p5";

export class MainSketch extends Sketch {
  setup() {
    super.setup();
    this.createCanvas(300, 300);
    this.scene.add(new Circle(new Vector(100, 100), 20));
    console.log(this.width);
    this.frameRate(80);
  }
  draw() {
    this.clear();
    this.background(0);
    this.scene.draw();
  }
}

createP5instance((instance: p5) => new MainSketch(instance), "app");

更多文档

IShape

主要 API

createP5instance

该方法用于创建一个自定义 p5 实例和 canvas 元素,然后插入到指定 iddiv 元素下,若父 div 元素不存在则会创建

function createP5instance(
  sketchFunc: (instance: p5) => Sketch, 
  id?: string
): p5;

sketchFunc

注册函数接受一个 p5 instance 的参数,然后返回一个 Sketch 实例,我们将在 Sketch 类中完成 p5 instance 的生命周期函数的注册,原型链的迁移以及场景初始化

id

默认父 divid#app

例子

createP5instance(
  (instance: p5) => new MainSketch(instance), 
  "app"
);

Sketch

为 p5 instance 注册全部生命周期函数,但继承自 Sketch 类时,必须实现 draw,最好继承重写 setup,其余生命周期函数可选

methods

public preload() {}
public keyPressed() {}
public keyReleased() {}
public keyTyped() {}
public mouseMoved() {}
public mouseDragged() {}
public mousePressed() {}
public mouseReleased() {}
public mouseClicked() {}
public doubleClicked() {}
public mouseWheel(_evt: { delta: number }) {}
public touchStarted() {}
public touchMoved() {}
public touchEnded() {}
public setup() {}
public abstract draw(): void;

constructor

构造函数接受一个外部传入的 p5 instance 用于绘制

constructor(protected p5: p5){}

p5

Sketch 类内部提供一个 p5 instance 用来绘制场景的对象,但该 Sketch 类上面已经代理了 p5 instance 的属性和方法,可以直接通过 this 绘制,而不需要 this.p5 来绘制

protected p5: p5

scene

Sketch 类内部提供一个 Scene 对象来记录并管理场景中全部对象,为了防止重复绘制,场景绘制前需要画布清空或者背景填充

protected scene: Scene;

例子

export class MainSketch extends Sketch {
  setup() {
    super.setup();
    this.createCanvas(300, 300);
    this.background(125);
    this.scene.add();
  }
  draw() {
    this.clear();
    this.background(125);
    this.scene.draw();
  }
}

Scene

用于管理场景中的对象

constructor

构造函数接受一个可选的 p5 instance 用于绘制,如果未传入,将采用全局绘制适配器 InstanceDrawAdapter 进行绘制,默认是 P5Adapter

constructor(protected p5?: p5){}

shapeList

场景中的形状 Shape 数组

public shapeList: IShape[] = []

add

向场景中添加一个形状并返回

public add<T extends IShape>(shape: T): T

remove

在场景中移除形状并返回

public remove<T extends IShape>(shape: T): T

clear

清空场景

public clear<T extends IShape>(
  func?: (shape: T, index: number) => void
): T

traverse

遍历场景中所有形状

public traverse<T extends IShape>(
  func: (shape: T, index: number) => void
): void

draw

绘制场景中所有形状,useAdapter 是否采用全局绘制适配器 InstanceDrawAdapter 进行绘制。默认 true,则优先采用全局适配器绘制,若无法绘制,则采用形状的 draw 方法绘制,若仍无法绘制,则报错

public draw(
  useAdapter?: boolean
): void

InstanceDrawAdapter

全局绘制适配器

UseAdapter

注册全局绘制适配器,绘制适配器必须实现接口 DrawAdapter

public static UseAdapter<
  T extends DrawAdapter
>(
  drawAdapter: T
): void

DrawAdapter

实现绘制适配器,必须在 draw 方法中实现对形状 IShape 的绘制

export interface DrawAdapter {
  draw(shape: IShape): boolean;
}

P5Adapter

使用 p5 instance 来绘制形状

public static draw(
  shape: IShape, 
  p5: p5
): boolean

与前端组件框架结合开发

前端框架中,例如 Vue/React, 如果某个组件状态需要被 Sketch 类中读取或者修改,可以将该状态提升为全局状态,由第三方状态管理库例如 Pinia/Mobx,这样 Sketch 类既可以读取,也可以修改并触发前端组件更新