@yeti-cgi/ape
v0.5.4
Published
A web engine for creating 3d web experiences. Built on top of three.js, APE includes: time tracking, gameobject and decorator system, scene and rendering management, resource management, input polling, audio playback, webxr integration, and more.
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APE - Ambient Packaging Engine
APE is a web engine for creating ambient packaging experiences and any other type of 3d web experiences.
In general, APE is a loose set of tools built on top of three.js that provide a more game engine like experience. This includes built-in time tracking, gameobject and decorator system, scene and rendering management, resource management, input polling, audio playback, webxr integration, etc.
Installation
npm install @yeti-cgi/ape
Usage
Setup
import { APEngine, APEngineEvents } from '@yeti-cgi/ape';
// Initialize APEngine.
APEngine.init({
antialias: true,
alpha: false,
powerPreference: 'high-performance',
// Any desired three.js WebGLRenderer options...
});
APEngineEvents.onUpdate.addListener(onEngineUpdate);
function onEngineUpdate(): void {
// Do update loop stuff...
}
Scene Management
...TODO
Time
...TODO
GameObjects & Decorators
...TODO
Input
...TODO
Resource Management
...TODO
WebXR
...TODO
Device Camera
...TODO
Packages
ape
This is the core package of the the Ambient Packaging Engine. If all you want is to use APE as a starting framework this is the only package you need to get started with no string attached.
ape-webxr-qa
This package is an example/demo project that uses both APE and the APE React Components to setup a barebones interactive WebGL scene that supports WebXR. This project is a good starting point to see how you can setup and use the different built-in tools of APE.
[DEPRECATED] ape-reactcomponents
This package contains a number of React JS components that can be used to get up and running easily with APE in a React environment.