@yealink_dev/yealink-node-sdk
v1.0.11
Published
NodeJS SDK for Yealink Devices
Downloads
14
Readme
Yealink Node.js SDK
Table of Contents
Pre-requisite
Node.js v8.x or later.
On MacOS:
xcode
&python 2.7
. By default, Python is installed on macOS but make sure correct version(2.7.x) is installed. Install Xcode from App store or download it from here.On Windows:
Visual C++ Build Tools
&Python 2.7
. You can install all of these by following any of the below mentioned steps.3.1. During Node.js installation By ticking the checkbox when prompted during Node.js installation for
Tools for Native modules
, this installs bothVisual C++ Build Tools
&Python 2.7
. Note This is prompted only for Windows platform. For other platforms like Linux or MAC, C++ compilation tools has to be installed separately as mentioned in other steps.3.2. Both
Visual C++ Build Tools
&Python 2.7
can also be installed using commandnpm install --global --production --add-python-to-path windows-build-tools
. To know more about this tool, see this link.. Note For executing this command throughWindows Command Prompt
orWindows PowerShell
, they should be ran in Administrator mode.All Platforms:
node-gyp
. You can install this using commandnpm install -g node-gyp
. To know more about this, see this linkFor Electron.JS: If you are using
asar
packaging then you may need tounpack
some of the resources used in this module. These resources are native library files i.elibyealinkusbsdk.dll
,libyealinkusbsdk.dylib
&libyealinkusbsdk.so
, which is stored in abuild\Release
folder. By default latest electron builder will automatically unpack, but if it does not work then you can provide below option to your build process. To know more, see this link
"build": {
"asarUnpack": ["node_modules/@yealink_dev/yealink-node-sdk"]
}
Installation
npm install @yealink_dev/yealink-node-sdk
Debugging and Logging
Below environment variables are defined for logging and debugging purpose. User can change the values as per preference.
Environment Variable | Value | Description --- | --- | --- YEALINKSDK_TRACE_LEVEL | error, warning, info(default), verbose | Log levels YEALINKSDK_RESOURCE_PATH | On Mac: ~/Library/Application Support/YealinkSdk/ On Windows: %appdata%/YealinkSdk | This determine the system path where logs and device related files are written.
API Reference
API doc is in html format. See doc folder inside installed module node_modules\@yealink_dev\yealink-node-sdk\dist\doc
and open index.html
.
Examples
For all examples, user should first register the app from yealink teams to get appID. User should pass this appID to initSdk
in order to initialize the yealink module:
Simple button events example using javascript and plain promises
const sdk = require("@yealink_dev/yealink-node-sdk");
sdk.initSdk('test_App_Id').then((ylSdk) => { // test_App_Id is appId here
ylSdk.RegEvent('attach', (deviceImpl) => {
console.log('press any key on yealink device ' + deviceImpl.deviceName);
deviceImpl.RegEvent('btnPress', (btnType, btnValue) => {
console.log('new input from device is received: ', sdk.DeviceBtnType[btnType], btnValue);
});
});
});
Simple button events example using typescript and plain promises
import { initSdk, DeviceBtnType } from '@yealink_dev/yealink-node-sdk';
initSdk('test_App_Id').then((ylSdk) => { // test_App_Id is appId here
ylSdk.RegEvent('attach', (deviceImpl) => {
console.log('press any key on yealink device ' + deviceImpl.deviceName);
deviceImpl.RegEvent('btnPress', (btnType, btnValue) => {
console.log('new input from device is received: ', DeviceBtnType[btnType], btnValue);
});
});
});
For more examples, see src/simpletest
Multiple device management with typescript and async/await
import { initSdk } from '@yealink_dev/yealink-node-sdk';
(async () => {
let ylSdk = await initSdk('test_App_Id'); // test_App_Id is appId here
await ylSdk.firseScanForDeviceDoneAsync(); // Wait for all pre-attached devices to be scanned.
const deviceInstanceList = ylSdk.getAttachedDevices();
if (deviceInstanceList.length<2) {
throw new Error('please make sure 2 yealink devices are attached');
}
const firstDevice = deviceInstanceList[0];
await firstDevice.ringAsync();
const secondDevice = deviceInstanceList[1];
await secondDevice.ringAsync();
// Dispose yealink sdk to enable node process to shutdown.
await ylSdk.disposeAsync();
})();
Setup VSCode
The project includes config files for debugging typescript and C++ source files in Visual Studio Code via the C++ extension, for both Windows. The configuration files work without any modification, provided that you set up your environment first, by installing the necessary tools and defining some environment variable.
To debug a C++ file, open a typescript file referencing the C++ file and start the debugger (Running the debugger on C++ files directly won't work). Make sure the "Run"-dropdown at the top of the debugging-sidebar is set to "Current TS File - native code only (<your operating system>)"
Below, the setup steps for Windows.
Windows
You can more or less follow the instruction in the VSCode C++ extension guide. Then, you need to make sure all project pre-requisites are installed correctly, and finally set the following environment variables:
Environment Variable | Value | Description --- | --- | --- YEALINK_NODESDK_WIN_NODE_GYP_CACHE_PATH | eg. %appdata%\Local\node-gyp\Cache\12.16.3\include\node | Used by the C/C++ extension to resolve include paths YEALINK_NODESDK_WIN_CPP_COMPILER_PATH | eg. C:/Program Files (x86)/Microsoft Visual Studio/2019/Professional/VC/Tools/MSVC/14.25.28610/bin/Hostx64/x64/cl.exe | Used by the C/C++ extension to infer the path to the C++ standard library header files