@yaroslav-95/globaloffensive
v2.3.0
Published
Exposes a simple API for interacting with the Counter-Strike: Global Offensive game coordinator
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Counter-Strike Global Offensive for Node.js
This is a fork of DoctorMcKay's "globaloffensive" project. It includes a missing method in the original project - requestGame(matchid, outcomeid, token)
.
This module provides a very flexible interface for interacting with the CS:GO Game Coordinator. It's designed to work with a node-steam-user SteamUser instance.
This is based off of node-tf2.
You will need node-steam-user v4.2.0 or later and Node.js v8 or later to use node-globaloffensive v2.
Setup
First, install it from npm:
$ npm install @yaroslav-95/globaloffensive
Require the module and call its constructor with your SteamUser instance:
const SteamUser = require('steam-user');
const GlobalOffensive = require('@yaroslav-95/globaloffensive');
let user = new SteamUser();
let csgo = new GlobalOffensive(user);
To initialize your GC connection, just launch CS:GO via SteamUser normally:
client.gamesPlayed([730]);
node-globaloffensive will emit a connectedToGC
event when the game coordinator connection has been successfully
established. You shouldn't try to do anything before you receive that event.
Enums
There are some enums that are used by various methods and events. You can find them in enums.js
.
Properties
There are a few useful read-only properties available to you.
haveGCSession
true
if we're currently connected to the GC, false
otherwise. You should only call methods when we have an active GC session.
accountData
A big object containing account data and some statistics including players in-game. Undefined until accountData
is emitted.
inventory
An array containing the items in your inventory. Undefined until connectedToGC
is emitted.
As of v2.3.0, some special properties are populated on items in this array (and also item objects in itemAcquired
and
related events), where applicable:
position
- This item's position in your inventory. If the item is new and unacknowledged, this is0
custom_name
- This item's custom name, applied via name tagpaint_index
- The item's paint indexpaint_seed
- The item's paint seedpaint_wear
- The item's paint wear, as a float (often ignorantly referred to as "float value")tradable_after
- ADate
object representing when this item will become tradable. May be a date in the past, as this is not removed when the date is reached.stickers
- An array of objects:slot
- The sticker slot number, 0-5sticker_id
wear
- The sticker's wear (how scratched it is), as a float.null
if not scratched at all.scale
- Float,null
if not applicablerotation
- Float,null
if not applicable
casket_id
- If this item is contained in a casket (storage unit), this is a string containing that casket's item IDcasket_contained_item_count
- If this item is a casket (storage unit), this is a count of how many items it contains
Note that if any of the above attributes are not applicable, then they will not exist in the item object.
It appears that under some circumstances, the GC might load items from storage units into your inventory without
calling getCasketContents
, so if you are using this property to see what items
are in your inventory, you will need to check casket_id
to filter out items stored in storage units.
Methods
Constructor(steamClient)
When instantiating your node-globaloffensive instance, you need to pass your active Steam.SteamClient instance as the sole parameter, as shown here:
var csgo = new GlobalOffensive(steamClient);
requestLiveGames()
Request a list of current live tournament games. This is the list you see in the client under Watch -> Live. Listen for the matchList
event to get your response.
requestRecentGames(steamid)
Request a list of recent games (max. 8). This is the list you see in the client under Watch -> Your Matches. Listen for the matchList
event to get your response.
requestLiveGameForUser(steamid)
Request live game info for a specific user. Listen for the matchList
event to get your response.
requestGame(matchid, outcomeid, token)
Request info for a finished game. Listen for the matchList
event to get your response.
matchid, outcomeid, and token can be obtained from a sharecode, by using the globaloffensive-sharecode package.
inspectItem(owner[, assetid][, d][, callback])
owner
- The numeric SteamID or market listing ID of the owning Steam account or market listing, as a string; or an entire inspect link.assetid
- Ifowner
is not an entire inspect link, this is the numeric asset ID of this item, as a stringd
- Ifowner
is not an entire inspect link, this is the "D" number from the inspect link (the last number following the "D" character)callback
- Optional. Called if all parameters are valid when Steam responds to us.item
- An object containing the item's dataaccountid
- Seems to always benull
itemid
- The item's asset ID, as a stringdefindex
- The item's definition indexpaintindex
- The item's paint indexrarity
- The item's numeric rarityquality
- The item's numeric qualitypaintwear
- The item's paint wear percentage, as a float between 0 and 1 (frequently and incorrectly called "float value")paintseed
- The item's paint seedkilleaterscoretype
- What kind of statistic the StatTrak version of this item tracks (may benull
if not StatTrak)killeatervalue
- The item's tracked statistic value (kills)customname
- The item's custom name via a name tag, ornull
if nonestickers
- An array of objects describing the stickers applied to this itemslot
- What slot this sticker is applied tosticker_id
- The ID of this type of stickerwear
- Eithernull
(not scratched) or a float between 0 and 1 describing how much this sticker has been scratchedscale
- Alwaysnull
?rotation
- Alwaysnull
?tint_id
inventory
- An integer which has no use to youorigin
- The numeric origin of this itemquestid
- You can ignore thisdropreason
musicindex
entindex
v1.1.0 or later is required to use this method
Sends the same request to the GC that the official client sends when you inspect an item. If all parameters are correct
and the GC is in a good mood, returns the item's data. Using this for an item your account owns is useless as all
the data is already available in inventory
.
The response will arrive in the callback and in the inspectItemInfo
event.
As of v2.1.0, the request will time out if no response is received in 10 seconds. If this happens,
inspectItemTimedOut
will be emitted.
requestPlayersProfile(steamid[, callback])
steamid
- The numeric SteamID of the Steam account to pull profile data for. Needs to be playing CSGO and be on the friend list of the requesting account.callback
- Optional. Called if all parameters are valid when Steam responds to us.profile
- An object containing the profiledataaccount_id
- Steam account idongoingmatch
global_stats
- Seems to always benull
penalty_seconds
penalty_reason
vac_banned
ranking
account_id
rank_id
- Rank (0-18), starting at 0 for unrankedwins
- Number of winsrank_change
- Seems to always benull
rank_type_id
- Rank type (6: Matchmaking, 7: Wingman, 10: Danger Zone)
commendation
cmd_friendly
- The number of "friendly" commendations the account has receivedcmd_teaching
- The number of "teaching" commendations the account has receivedcmd_leader
- The number of "leader" commendations the account has received
medals
- Achievement medals, their ranks and coinsmedal_team
medal_combat
medal_weapon
medal_global
medal_arms
display_items_defidx
- Array of coinsfeatured_display_item_defidx
my_current_event
my_current_event_teams
my_current_team
my_current_event_stages
survey_vote
activity
player_level
- Private rank levelplayer_cur_xp
- Current XP, starting at 327680000 (level % = (player_cur_xp - 327680000) / 5000)player_xp_bonus_flags
- Seems to always benull
rankings
- Array of ranking infosaccount_id
rank_id
- Rank (0-18), starting at 0 for unrankedwins
- Number of winsrank_change
- Seems to always benull
rank_type_id
- Rank type (6: Matchmaking, 7: Wingman, 10: Danger Zone)
v1.2.0 or later is required to use this method
Sends the same request to the GC that viewing the CSGO player profile from the in-game friendlist sends. Returns the same information that you would get in-game. This returns the same protobuf that is used when you request your own profile data, so most of it stays empty.
nameItem(nameTagId, itemId, name)
nameTagId
- The ID of the name tag you want to consume to do thisitemId
- The ID of the item you want to renamename
- A string containing the item's new name
v2.1.0 or later is required to use this method
Renames a particular item in your inventory, using a given name tag. You can rename storage units for free by passing
0
as the nameTagId
.
deleteItem(itemId)
itemId
- The ID of the item you want to delete
1.3.0 or later is required to use this method
Deletes a particular item from your inventory. This is a destructive operation, which cannot be undone.
addToCasket(casketId, itemId)
casketId
- The ID of the casket (storage unit) you want to put an item intoitemId
- The ID of the item you want to put into the casket
v2.1.0 or later is required to use this method
Put an item in your inventory into a casket (storage unit) you own. Assuming the request succeeds,
itemRemoved
will be emitted for the item that was put into the casket, and
itemCustomizationNotification
will be emitted with notification type
CasketAdded
for the casket.
removeFromCasket(casketId, itemId)
casketId
- The ID of the casket (storage unit) you want to remove an item fromitemId
- The ID of the item you want to remove from the casket
v2.3.0 or later is required to use this method
Remove an item from a casket (storage unit) you own and put it into your inventory. Assuming the request succeeds,
itemAcquired
will be emitted for the item that was removed from the casket, and
itemCustomizationNotification
will be emitted with notification type
CasketRemoved
for the casket.
getCasketContents(casketId, callback)
casketId
- The ID of the casket (storage unit) you want to get the contents ofcallback
- A function to be called once the contents are loadederr
- AnError
object on failure, ornull
on successitems
- An array of item objects, the same structure as objects ininventory
v2.3.0 or later is required to use this method
Loads the contents of a storage unit. Note that calling this will have the GC load the contents of the storage unit
using the same mechanism as your actual inventory, so items in the storage unit will appear in the inventory
property, and itemAcquired
will be emitted for each item. Each item in your inventory
that is contained
inside of a storage unit has a property casket_id
, the value of which is a string containing the ID of the storage unit
that contains that item.
It appears that under some circumstances, the GC might load these items into your inventory without calling this method,
so if you are using inventory
to see what items are in your inventory, you will need to check casket_id
to filter out items stored in storage units.
Events
connectedToGC
Emitted when a GC connection is established. You shouldn't use any methods before you receive this. Note that this may be received (after it's first emitted) without any disconnectedFromGC event being emitted. In this case, the GC simply restarted.
disconnectedFromGC
reason
- A value from theGCConnectionStatus
enum
Emitted when we're disconnected from the GC for any reason. node-globaloffensive will automatically try to reconnect and will emit connectedToGC
when reconnected.
Example usage:
const GlobalOffensive = require('globaloffensive');
let csgo = new GlobalOffensive(steamUser);
csgo.on('disconnectedFromGC', (reason) => {
if (reason == GlobalOffensive.GCConnectionStatus.GC_GOING_DOWN) {
console.log('GC going down');
}
});
connectionStatus
status
- A value from theGCConnectionStatus
enumdata
- The raw data that was received
Emitted when we receive the status of our connection to the GC. Exactly when this is emitted is currently unknown. This may be removed in the future.
matchList
matches
- An array of matchesdata
- The raw data that was received
Emitted when we receive a match list, especially after a requestLiveGames()
call. This may be emitted at other times. Presently, the exact behavior is unknown.
inspectItemInfo
item
- An object containing the item's dataaccountid
- Seems to always benull
itemid
- The item's asset ID, as a stringdefindex
- The item's definition indexpaintindex
- The item's paint indexrarity
- The item's numeric rarityquality
- The item's numeric qualitypaintwear
- The item's paint wear percentage, as a float between 0 and 1 (frequently and incorrectly called "float value")paintseed
- The item's paint seedkilleaterscoretype
- What kind of statistic the StatTrak version of this item tracks (may benull
if not StatTrak)killeatervalue
- The item's tracked statistic value (kills)customname
- The item's custom name via a name tag, ornull
if nonestickers
- An array of objects describing the stickers applied to this itemslot
- What slot this sticker is applied tosticker_id
- The ID of this type of stickerwear
- Eithernull
(not scratched) or a float between 0 and 1 describing how much this sticker has been scratchedscale
- Alwaysnull
?rotation
- Alwaysnull
?tint_id
inventory
- An integer which has no use to youorigin
- The numeric origin of this itemquestid
- You can ignore thisdropreason
musicindex
entindex
v1.1.0 or later is required to use this method
Emitted in response to an inspectItem()
call.
inspectItemTimedOut
assetid
- The asset ID of the item we attempted to inspect
v2.1.0 or later is required to use this method
Emitted if inspectItem()
is called but we don't receive a timely reply to the request.
itemAcquired
item
- The item that you received
Emitted when you receive a new item.
itemChanged
oldItem
- The item's previous stateitem
- The item's new state
Emitted when an item in your inventory changes in some way.
itemRemoved
item
- The item that you lost
Emitted when an item is removed from your inventory.
itemCustomizationNotification
itemIds
- An array of item IDs (as strings) to which something happenednotificationType
- A value from theItemCustomizationNotification
enum
v2.3.0 or later is required to use this event
Emitted when the GC informs us that an item is customized somehow. Example:
const GlobalOffensive = require('globaloffensive');
let csgo = new GlobalOffensive(steamUser);
csgo.on('ItemCustomizationNotification', (itemIds, notificationType) => {
if (notificationType == GlobalOffensive.ItemCustomizationNotification.CasketInvFull) {
console.log('Storage unit ' + itemIds[0] + ' is full');
}
});
playersProfile
profile
- An object containing the profile dataaccount_id
- Steam account idongoingmatch
global_stats
- Seems to always benull
penalty_seconds
penalty_reason
vac_banned
ranking
account_id
rank_id
- Rank (0-18), starting at 0 for unrankedwins
- Number of winsrank_change
- Seems to always benull
rank_type_id
- Rank type (6: Matchmaking, 7: Wingman, 10: Danger Zone)
commendation
cmd_friendly
- The number of "friendly" commendations the account has receivedcmd_teaching
- The number of "teaching" commendations the account has receivedcmd_leader
- The number of "leader" commendations the account has received
medals
- Achievement medals, their ranks and coinsmedal_team
medal_combat
medal_weapon
medal_global
medal_arms
display_items_defidx
- Array of coinsfeatured_display_item_defidx
my_current_event
my_current_event_teams
my_current_team
my_current_event_stages
survey_vote
activity
player_level
- Private rank levelplayer_cur_xp
- Current XP, starting at 327680000 (level % = (player_cur_xp - 327680000) / 5000)player_xp_bonus_flags
- Seems to always benull
rankings
- Array of ranking infosaccount_id
rank_id
- Rank (0-18), starting at 0 for unrankedwins
- Number of winsrank_change
- Seems to always benull
rank_type_id
- Rank type (6: Matchmaking, 7: Wingman, 10: Danger Zone)
Emitted in response to a requestPlayersProfile()
call.