@y0urstruly/maze
v1.0.1
Published
Generate Mazes, of any width and height, of any start and end point and more
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Maze
Generate Mazes, of any width and height, of any start and end point and more
in this example, orange is the starting point and cyan is the ending point
Usage
Installation
npm install @y0urstruly/maze
Importing
const {makeMaze, makeRandomMaze, makeMove} = require('@y0urstruly/maze');
Note
If you are using this on a replit instance, you might want to configure your replit.nix
file based on this StackOverflow answer due to the npm canvas package that this repository uses
Exports
There are three functions that are exported for use
Logic
- The idea is to have a grid of positions, each position having boolean attributes for all 4 directions(true if blocked, false if open) and a boolean "touched" attribute
- Then recursion is used to traverse over every single position in the grid by every untouched(touched is false) AND open(direction attribute to and from are both false) position
- The recursive function,
traverseMaze
, ensures that where it comes from is never blocked, hence there is always a path Eg: if the recursion at [19, 19] calls [19, 18] then the directions between those 2 points remain unblocked - Even after reaching the goal, the maze is still filled in every position because in any position, if all directions are blocked BUT there is an untouched position, that direction changes to open(the boolean for that direction is made false) and recursion would resume in said untouched position
- Odds are used in 2 ways, the first one being that low odds means a low chance for a direction to be open(high chance a direction is blocked) with the intent of having low odds mean longer mazes and high odds mean shorter mazes
- The second application of odds sealed the deal, by also making odds decide the order of recursion. In this instance of recursion, one function call may get finished after a good chunk of path is already made. So "order of recursion" would be the odds' chance(odds is true) of the directions sorted in order of which is CLOSEST to the goal, else(odds is false) they're sorted in order of which is FURTHEST from the goal