@xstate/solid
v1.0.0
Published
XState tools for SolidJS
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@xstate/solid
The @xstate/solid package contains utilities for using XState with SolidJS.
[[toc]]
Quick Start
- Install
xstate
and@xstate/solid
:
npm i xstate @xstate/solid
- Import the
useActor
hook:
import { useActor } from '@xstate/solid';
import { createMachine } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' }
},
active: {
on: { TOGGLE: 'inactive' }
}
}
});
export const Toggler = () => {
const [snapshot, send] = useActor(toggleMachine);
return (
<button onclick={() => send({ type: 'TOGGLE' })}>
{snapshot.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'}
</button>
);
};
API
useActor(logic, options?)
A SolidJS hook that interprets the given logic
and starts an actor that runs for the lifetime of the component.
Arguments
logic
// existing machine const [snapshot, send] = useMachine(machine);
Returns a tuple of [snapshot, send, actorRef]
:
snapshot
- Represents the current snapshot of the logic. This is a read-only value that is tracked by SolidJS for granular reactivity.send
- A function that sends events to the running service.actorRef
- The created service.
fromActorRef(actorRf)
A SolidJS hook that subscribes to emitted changes from an existing actor.
Arguments
actorRef
- an actor object that contains.send(...)
and.subscribe(...)
methods. Allows SolidJS Signal (or function) to dynamically specify an actor.
const snapshot = fromActorRef(someSpawnedActor);
useActorRef(logic, options?)
A SolidJS hook that returns the actorRef
created from the logic
with the options
, if specified. It starts the actor and runs it for the lifetime of the component. This is similar to useActor
.
createService
returns a static reference (to just the interpreted logic) which will not rerender when its snapshot changes.
Arguments
logic
options
(optional) - Actor options
import { useActorRef } from '@xstate/solid';
import { someMachine } from '../path/to/someMachine';
const App = () => {
const actorRef = useActorRef(someMachine);
// ...
};
With options:
// ...
const App = () => {
const service = useActorRef(someMachine, {
input: {
/* ... */
}
});
// ...
};
Matching States
When using hierarchical and parallel machines, the state values will be objects, not strings. In this case, it is best to use state.matches(...)
.
The SolidJS Switch and Match Components are ideal for this use case:
const Loader = () => {
const [snapshot, send] = useActor(/* ... */);
return (
<div>
<Switch fallback={null}>
<Match when={snapshot.matches('idle')}>
<Loader.Idle />
</Match>
<Match when={snapshot.matches({ loading: 'user' })}>
<Loader.LoadingUser />
</Match>
<Match when={snapshot.matches({ loading: 'friends' })}>
<Loader.LoadingFriends />
</Match>
</Switch>
</div>
);
};
Persisted and Rehydrated State
You can persist and rehydrate state with useActor(...)
via options.snapshot
:
// ...
// Get the persisted state config object from somewhere, e.g. localStorage
const persistedSnapshot = JSON.parse(localStorage.getItem('some-persisted-state-key')) || someMachine.initialState;
const App = () => {
const [snapshot, send] = useActor(someMachine, {
snapshot: persistedSnapshot
});
// snapshot will rehydrate the provided persisted snapshot, it won't be the machine's initial snapshot
return (/* ... */)
}
Actor refs
The actorRef
created in useActor(logic)
can be referenced as the third returned value:
// vvvvvvv
const [snapshot, send, actorRef] = useActor(someMachine);
You can subscribe to that actorRef
's snapshot changes with the createEffect
hook:
// ...
createEffect(() => {
const subscription = actorRef.subscribe((snapshot) => {
// simple snapshot logging
console.log(snapshot);
});
onCleanup(() => subscription.unsubscribe());
}); // note: service should never change