@xnb-js/readers
v1.2.0
Published
The basic readers of xnb.js.
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@xnb-js/readers
The basic readers of xnb.js.
Installation
npm install @xnb/readers
Usage
import {setReaders, unpackToXnbData} from "@xnb-js/core";
import {Texture2DReader} from "@xnb-js/readers";
setReaders({Texture2DReader});
unpackToXnbData(file);
Documentation
Abstract Class
- BaseReader : Base class for all readers.
Primitive Reader
All primitive type readers except StringReader do not use resolver.
read(buffer, resolver)
{
const int32Reader = new Int32Reader();
const value = int32Reader.read(buffer);
}
write(buffer, content, resolver)
{
const int32Reader = new Int32Reader();
int32Reader.write(buffer, content, null);
}
- Int32Reader : A reader that can read and write int type.
- UInt32Reader : A reader that can read and write unsigned int type.
- SingleReader : A reader that can read and write 4byte float type.
- DoubleReader : A reader that can read and write 8byte double type.
- BooleanReader : A reader that can read and write boolean type.
- CharReader : A reader that can read and write char type.
- StringReader : A reader that can read and write String type.
- Vector2Reader : A reader that can read and write Vector2 type.
- Vector3Reader : A reader that can read and write Vector3 type.
- Vector4Reader : A reader that can read and write Vector4 type.
- Vector4Reader : A reader that can read and write Vector4 type.
- RectangleReader: A reader that can read and write Rectangle type.
Sub-type Reader
- ArrayReader : A reader that can read and write Array type.
- ListReader : A reader that can read and write List type.
- DictionaryReader : A reader that can read and write Dictionary type.
- NullableReader : A reader that can read and write Nullable type.
- ReflectiveReader : A reader that can read and write Reflective type.
Complex-type Reader
- Texture2DReader : A reader that can read and write Texture2D type. Included DXT compression.
- LightweightTexture2DReader : A reader that can read and write Texture2D type. Excluded DXT compression. This is useful when you want to extract only sprite data that contains png data.
- BmFontReader : A reader that can read and write BmFont type.
- SpriteFontReader : A reader that can read and write SpriteFont type.
- EffectReader : A reader that can read and write Effect type.
- TBinReader : A reader that can read and write tilemap file.
If you want use LightweightTexture2DReader, you should rename this reader to Texture2DReader when importing it.
import {LightweightTexture2DReader as Texture2DReader} from "@xnb/readers";
setReaders({Texture2DReader});