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@xatali/primatevalidator

v1.0.5

Published

引擎调用方法的验证

Downloads

1

Readme

PrimateValidator

介绍

Graphics3DEngine引擎包的内方法的调用时参数验证,不通过的参数将会有控制台warning

安装教程

  1. npm install

使用说明

  1. 代码将发布于服务器 和 npm 。 可在页面上引入此js,需要引入于引擎代码之后.

    <script src="https://file.primate3d.com/release/validate/[email protected]"></script>
  2. node环境使用

    npm install @xatali/primatevalidator --save-dev

    require("@xatali/primatevalidator")

    注意需要引入PRIMATE全局变量之后。因为此模块,将会代理重写PRIMATE内部的类相关方法。

参与贡献

  1. Fork 本仓库
  2. 新建分支
  3. 添加并测试代码
  4. 提交代码
  5. 新建 Pull Request

发布版本

  1. 修改package.json中的version。

  2. npm run publish 即可发布到npm及服务器上。

其他说明

  1. @xatali/primate模块为引擎的代码类型声明模块,需要和plugin下的primate3D.module.js保持相同版本。

  2. plugin下文件用于jest单元测试。

  3. 请添加代码时完善jest单元测试。

  4. 使用的校验版本应和引擎核心包版本匹配,不然可能会出现方法无法调用现象。

版本说明及更新。

  1. 1.0.0版本为初始版本,适应引擎的3.2.10之后版本系类。

    • 完成jest框架的搭建。

    • 2021.10.24完成mark部分的验证,并发布。

  2. 1.0.2

    匹配 引擎之前版本。

  3. 1.0.3

    匹配引擎4.0.0

  4. 1.0.4

    匹配引擎4.0.2

    修改MaterialOperation.glitterObject bug。

  5. 1.0.5

    匹配引擎4.0.3