@wunderschild/wsgraph
v1.1.1
Published
This is a React wrapper for [Vis.js Network](https://github.com/visjs/vis-network) library. Besides just handling React/Vis interaction, this library provides an ability to write interaction plugins.
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WSGraph
This is a React wrapper for Vis.js Network library. Besides just handling React/Vis interaction, this library provides an ability to write interaction plugins.
Usage
Consider the following source code fragment:
import React, { useState } from 'react';
import { buildGraph, ObjectId } from '@wunderschild/wsgraph';
import { AutopinPlugin } from '@wunderschild/wsgraph/plugins/autopin';
interface MyNode { // 1
id: ObjectId;
label: string;
}
interface MyEdge {
id: ObjectId;
source: ObjectId;
target: ObjectId;
}
type MyContext = undefined; // 2
const Graph = buildGraph<MyNode, MyEdge, MyContext>({ // 3
physics: {
enabled: true,
stabilization: false,
minVelocity: 0.01,
},
})
.plugin(new AutopinPlugin()) // 4
.build();
const MyGraphPage: React.FC = () => {
const [nodes, setNodes] = useState<MyNode[]>([]);
const [edges, setEdges] = useState<MyEdge[]>([]);
return (
<div>
<Graph
nodes={nodes}
edges={edges}
pluginContext={undefined}
/>
</div>
);
}
- We declare our own interfaces for nodes and edges here.
The only requirement for these types is that those should be
compatible with the
ObjectWithId
type, which is also exported and looks like the following:
interface ObjectWithId {
id: ObjectId;
}
This is the type of plugin context. Since plugins are expected to be configured statically (for performance reasons mostly), there will be no possibility to access React component context directly (e.g. trigger
setState
). Instead, you can pass all the context needed through thepluginContext
property, making it accessible from plugins. E.g. the bundled context menu plugin exposes plugin context as a parameter to all context menu callbacks.This object passed as an argument to
buildGraph
is basically avis-network
Options
object. Please look into their docs for details.Let us add a plugin here. This particular bundled plugin controls node physics. After dragging a node, it becomes fixed. That means that even if node is still participating in physics simulation, it can no longer move unless the used decides to move it manually.
Bundled plugins
TODO Write docs
Developing plugins
TODO Write docs