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@wowmaking/react-native-iron-source

v7.0.4

Published

React Native package to interface the ironSource SDK. https://ironsrc.com

Downloads

16

Readme

@wowmaking/react-native-iron-source

Iron Source SDK React Native bridge. Supports all ad units (Rewarded Video, Interstitial, Banner, Offerwall).

Many thanks to all contributors of squaretwo/react-native-iron-source.

The fork includes following improvements:

  • Banner implementation
  • Bug fixes for Offerwall, Interstitial, Rewarded
  • Documentation
  • Installation using CocoaPods
  • Easier installation on android
  • Validate integration option
  • IronSource.setConsent method
  • Working Example App
  • etc

Compatibility table

| @wowmaking/react-native-iron-source | Xcode | IronSourceSDK | | ----------------------------------- | ------ | ------------- | | 7.0.0 | <= 11 | <= 7.0.1 | | >= 7.0.3 | >= 12 | >= 7.0.3 |

Getting started

npm install @wowmaking/react-native-iron-source --save

You can find available versions here.

RN >= 0.60

iOS

Add SKAdNetworkIdentifier to your Info.plist

<key>SKAdNetworkItems</key>
<array>
    <dict>
        <key>SKAdNetworkIdentifier</key>
        <string>SU67R6K2V3.skadnetwork</string>
    </dict>
</array>

Android

Add a repo to your android/app/build.gradle file

allprojects {
    repositories {
        // Existing repos here
        // ...
        
        maven { url "https://dl.bintray.com/ironsource-mobile/android-sdk" }
    }
}

Mostly automatic installation

$ react-native link @wowmaking/react-native-iron-source

Manual installation

iOS
  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modules@wowmaking/react-native-iron-source and add RNIronSource.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRNIronSource.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)
iOS CocoaPods
  1. Add pod 'RNIronSource', :path => '../node_modules/@wowmaking/react-native-iron-source' to your ios/Podfile
  2. Run pod install while in ios directory

Allow iOS Static Frameworks

If you are using Static Frameworks on iOS, you need to manually enable this for the project. To enable Static Framework support, add the following global to the top of your /ios/Podfile file: $RNIronSourceAsStaticFramework = true

Android
  1. Open up android/app/src/main/java/[...]/MainApplication.java - Add import com.reactlibrary.RNIronSourcePackage; to the imports at the top of the file - Add new RNIronSourcePackage() to the list returned by the getPackages() method
  2. Append the following lines to android/settings.gradle:
    include ':@wowmaking_react-native-iron-source'
    project(':@wowmaking_react-native-iron-source').projectDir = new File(rootProject.projectDir, 	'../node_modules/@wowmaking/react-native-iron-source/android')
  3. Insert the following lines inside the dependencies block in android/app/build.gradle:
    implementation project(':@wowmaking_react-native-iron-source')

Manual Setup

IronSource iOS SDK

For projects with CocoaPods

Do nothing.

For other projects
  1. Download the iOS SDK from Ironsrc.com

  2. Unzip and rename the directory to IronSourceSDK

  3. Copy the SDK to ~/Documents/IronSourceSDK

  4. Drag the IronSource.framework to your react native target build phases from the ~/Documents/IronSourceSDK directory

  5. Add ~/Documents/IronSourceSDK to your target's Framework Search Paths in Build Settings

Android

Add a repo to your app/build.gradle file

repositories {
    maven { url "https://dl.bintray.com/ironsource-mobile/android-sdk" }
}

Mediation Setup

WARNING! Make sure you following the doc carefully. If you miss something in the mediation setup process for some network it may not work partially or entirely. Follow guide for each mediation. Add your devices and simulators to test device list in ironsource admin panel.

Official doc:

Warning: Using this syntax means that you lock down your iOS CocoaPods dependencies to versions that we currently use in our organization. We don't recommend doing this because you might want another version at some point.

pod 'RNIronSource', :path => '../node_modules/@wowmaking/react-native-iron-source', :subspecs => [
    'Core', # required
    'AdColony',
    'Admob',
    'Amazon',
    'AppLovin',
    'Chartboost',
    'Facebook',
    'HyprMX',
    'InMobi',
    'Maio',
    'MediaBrix',
    'Tapjoy',
    'UnityAds',
    'Vungle'
]

Usage

You can use example app as a reference.

There is also an older example app for RN <= 0.59.x in this branch.

Initialization

import { IronSource } from '@wowmaking/react-native-iron-source';

// After user granted consent

IronSource.setConsent(true);
  1. Initialize IronSource SDK
import { IronSource } from '@wowmaking/react-native-iron-source';

IronSource.initializeIronSource('8a19a09d', 'userId', {
  validateIntegration: true,
}).then(() => {
  console.warn('Init finished');
});

Interstitial

import { IronSourceInterstitials } from '@wowmaking/react-native-iron-source';

IronSourceInterstitials.loadInterstitial();
IronSourceInterstitials.addEventListener('interstitialDidLoad', () => {
  IronSourceInterstitials.showInterstitial();
});

Rewarded Video

import { IronSourceRewardedVideo } from '@wowmaking/react-native-iron-source';


IronSourceRewardedVideo.initializeRewardedVideo();
IronSourceRewardedVideo.addEventListener('ironSourceRewardedVideoAdRewarded', res => {
  console.warn('Rewarded!', res)
});

// or use IronSourceRewardedVideo.addEventListener('ironSourceRewardedVideoAvailable') 
// to get video status
IronSourceRewardedVideo.isRewardedVideoAvailable().then((available) => {
  if (available) {
    IronSourceRewardedVideo.showRewardedVideo();
  } else {
    throw new Error('No video available');
  }
})

Banner

import { IronSourceBanner } from '@wowmaking/react-native-iron-source';

IronSourceBanner.loadBanner('LARGE');
IronSourceBanner.addEventListener('ironSourceBannerDidLoad', () => {
  console.warn('Iron Source banner loaded');
  IronSourceBanner.showBanner();
});

Offerwall

import { IronSourceOfferwall } from '@wowmaking/react-native-iron-source';

IronSourceOfferwall.showOfferwall();
IronSourceOfferwall.addEventListener('ironSourceOfferwallReceivedCredits', res => {
  console.warn('Got credits', res)
});

API (Incomplete)

IronSource.initializeIronSource(ironSourceAppKey, userId, options)

Initializes IronSource SDK.

validateIntegration provides an easy way to verify that you’ve successfully integrated the ironSource SDK and any additional adapters; it also makes sure all required dependencies and frameworks were added for the various mediated ad networks. It doesn't validate Amazon adapter in current version. See official docs for Android, iOS. There's known issue in ios 12. See known issue section.

Parameter(s)

  • ironSourceAppKey: String. Can be found in Iron Source administrator's interface
  • userId: String. Any unique user id.
  • options: Object (optional)
    • validateIntegration: Boolean. Default: false

Returns Promise

IronSource.initializeIronSource('8a19a09d', 'userId', {
  validateIntegration: true
})
  .then(() => {
    console.warn('Init finished');
  });

IronSourceBanner.loadBanner(options)

Loads IronSource banner. Returns a promise that will be resolved when banner loads successfully and rejected when it fails.

Parameter(s)

  • size: String. Supported values: "BANNER", "LARGE", "RECTANGLE", "SMART"
  • options: Object (optional)
    • position: String. Supported values: "top" or "bottom". Default: "bottom".
    • scaleToFitWidth: Boolean. Default: false

Returns Promise of

  • response: Object
    • width: Number
    • height: Number
IronSourceBanner.loadBanner('BANNER', {
  position: 'top',
  scaleToFitWidth: true,
})
  .then(response => {
    console.warn(`width: ${response.width}, height: ${response.height}`);
  })
  .catch(err => {
    console.warn(err.message);
  });

IronSourceBanner.hideBanner()

IronSourceBanner.hideBanner();

IronSourceSegment constructor

Creates a segment manager

import { IronSourceSegment } from '@wowmaking/react-native-iron-source';

const segment = new IronSourceSegment();

IronSourceSegment.setCustomValue

Sets custom user property

segment.setCustomValue('VALUE').forKey('KEY');

IronSourceSegment.setSegmentName

Sets custom segment name

segment.setSegmentName('NAME');

IronSourceSegment.activate

Makes currently existing segment active. Once it's active IronSource SDK will use it to serve your ad units based on segments to tailor the user’s ad experience.

segment.activate();

IronSourceRewardedVideo.isRewardedVideoAvailable

Check if a reward video is available to be shown. Return a Promise resolving a boolean.

IronSourceRewardedVideo.isRewardedVideoAvailable().then((available) => {
  if (available) {
    // Video available
  } else {
    // Video not available
  }
});

Events

Banner events

| Name | Description | | ---- | ----------- | | ironSourceBannerDidLoad | Called after a banner ad has been successfully loaded | | ironSourceBannerDidFailToLoadWithError | Called after a banner has attempted to load an ad but failed | | ironSourceBannerDidDismissScreen | Called after a full screen content has been dismissed | | ironSourceBannerWillLeaveApplication | Called when a user would be taken out of the application context | | ironSourceBannerWillPresentScreen | Called when a banner is about to present a full screen content | | ironSourceDidClickBanner | Called after a banner has been clicked |

Rewarded video events

| Name | Description | | ---- | ----------- | | ironSourceRewardedVideoAvailable | Called after a rewarded video has changed its availability to YES. It means that now you can show the ad | | ironSourceRewardedVideoUnavailable | Called after a rewarded video has changed its availability to NO | | ironSourceRewardedVideoClosedByUser | Called after a rewarded video has been dismissed | | ironSourceRewardedVideoDidStart | Called after a rewarded video has started playing. Note: this event is not available for all supported rewarded video ad networks. Check which events are available per ad network you choose | | ironSourceRewardedVideoClosedByError | Called after a rewarded video has attempted to show but failed | | ironSourceRewardedVideoDidOpen | Called after a rewarded video has been opened | | ironSourceRewardedVideoAdStarted | Called after a rewarded video has been opened | | ironSourceRewardedVideoAdEnded | Called after a rewarded video has finished playing. Note: this event is not available for all supported rewarded video ad networks. Check which events are available per ad network you choose | | ironSourceRewardedVideoAdRewarded | Invoked when the user completed the video and should be rewarded |

Interstitial events

| Name | Description | | ---- | ----------- | | interstitialDidLoad | Invoked when Interstitial Ad is ready to be shown after load function was called | | interstitialDidShow | Called each time the Interstitial window has opened successfully | | interstitialDidFailToShowWithError | Called if showing the Interstitial for the user has failed | | didClickInterstitial | Called each time the end user has clicked on the Interstitial ad | | interstitialDidClose | Called each time the Interstitial window is about to close | | interstitialDidOpen | Called each time the Interstitial window is about to open | | interstitialDidFailToLoadWithError | Invoked when there is no Interstitial Ad available after calling load function |

Offerwall events

| Name | Description | | ---- | ----------- | | ironSourceOfferwallAvailable | Invoked when there is a change in the Offerwall availability status to YES | | ironSourceOfferwallUnavailable | Invoked when there is a change in the Offerwall availability status to NO | | ironSourceOfferwallDidShow | Called each time the Offerwall successfully loads for the user | | ironSourceOfferwallClosedByUser | Called when the user closes the Offerwall | | ironSourceOfferwallClosedByError | Called each time the Offerwall fails to show | | ironSourceOfferwallReceivedCredits | Called each time the user completes an offer | | ironSourceOfferwallFailedToReceiveCreditsByError | Called when failed to retrieve the users credit balance info |

You can find out more about events in the official doc. Start here if you wish.

Known issues

Ads may stop loading properly when "Reload" option (or CMD+R) in your React Native app was used. You have to restart the app completely if you want to check that ads load and display correctly.