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@wopjs/disposable

v0.1.12

Published

Manage side effect disposers in a compact, reusable and testable style.

Downloads

1,316

Readme

@wopjs/disposable

Docs Build Status npm-version Coverage Status minified-size core-size

Manage side effect disposers in a compact, reusable and testable style. Designed and implemented with efficiency and ergonomics in mind.

Install

npm add @wopjs/disposable

Examples

import { disposableStore } from "@wopjs/disposable";

// Example lib that returns a disposer function
const listen = (target, type, listener) => {
  target.addEventListener(type, listener);
  return () => target.removeEventListener(type, listener);
};

class A {
  dispose = disposableStore();
  constructor() {
    this.dispose.add(listen("type", event => console.log(event)));
  }
  print() {
    console.log("print a");
  }
}

class B {
  dispose = disposableStore();
  // A is a disposable so it can be added to the store.
  a = this.dispose.add(new A());
}

const b = new B();
b.a.print(); // "print a"
b.dispose(); // both a and b are disposed

With more type annotations:

import {
  disposableStore,
  disposableMap,
  type IDisposable,
  type DisposableStore,
} from "@wopjs/disposable";

// Example lib that returns a disposer function
const listen = (target, type, listener) => {
  target.addEventListener(type, listener);
  return () => target.removeEventListener(type, listener);
};

class A implements IDisposable {
  dispose = disposableMap();
  someMethod() {
    // Create side effects on demand.
    this.dispose.make(
      // Easily implements debounce by providing a id for the disposer.
      // When adding disposer with the same id to the store, the previous disposer will be disposed.
      "myIdForThisDebounce",
      () => {
        const timeoutId = setTimeout(() => console.log("timeout"), 1000);
        return () => clearTimeout(timeoutId);
      }
    );
  }
}

class B implements IDisposable {
  dispose: DisposableStore;
  a = new A();
  constructor() {
    // Add initial disposables.
    this.dispose = disposableStore([
      // A is a disposable so it can be added to the store.
      a,
      // Add a disposer function.
      listen("type", event => console.log(event)),
    ]);
  }
}

const b = new B();
b.dispose(); // All side effects in both a and b are disposed

Features

Non-invasive

  • Disposable adopts both disposer function () => void and disposable .dispose() contracts which are widely accepted. Implementing these patterns does not require any extra effort.

    // disposer function pattern
    const disposer = () => console.log("dispose");
    
    // class disposable pattern
    class MyDisposable {
      dispose() {
        console.log("dispose");
      }
    }
    const myDisposable = new MyDisposable();
    
    // plain object disposable pattern
    const myDisposable = {
      dispose() {
        console.log("dispose");
      },
    };
  • And of course it works well with other @wopjs libraries.

    import { addEventListener } from "wopjs/dom";
    import { timeout } from "wopjs/time";

Compact

  • Disposables are designed to be composable and chainable.

    import { disposableStore, type IDisposable } from "@wopjs/disposable";
    
    class A implements IDisposable {
      dispose = disposableStore();
      constructor() {
        this.dispose.add(() => console.log("a"));
      }
      print() {
        console.log("print a");
      }
    }
    
    class B implements IDisposable {
      dispose = disposableStore();
      a = this.dispose.add(new A());
    }
    
    const b = new B();
    b.a.print(); // "print a"
    b.dispose(); // both a and b are disposed
  • You can also create your own side effects in a compact way.

    import { disposableStore } from "@wopjs/disposable";
    
    class A {
      dispose = disposableStore();
      constructor() {
        dispose.make(() => {
          const handler = () => console.log("click");
          someEvent.on("type", handler);
          return () => someEvent.off("type", handler);
        });
      }
    }
    
    const a = new A();
    a.dispose(); // clear all disposers

Refresh-able

  • Disposables can bind to keys with DisposableMap. Setting a disposable with the same key will dispose (flush) the old one first.

    import { disposableStore, disposableMap } from "@wopjs/disposable";
    import { addEventListener } from "@wopjs/dom";
    import { timeout } from "@wopjs/time";
    
    const store = disposableStore();
    // let store also manage the DisposableMap
    const map = store.add(disposableMap());
    
    store.add(
      addEventListener(window, "click", event => {
        // Clicking within 1s will trigger debounce effect (the pending timeout is cancelled before adding the new one).
        map.set(
          "myId",
          timeout(() => console.log(event), 1000)
        );
      })
    );

Small Footprint

  • Designed and implemented with efficiency and ergonomics in mind, not only the (minified) bundle size is less than 1kb, using this library also enables patterns that require way less code to manage side effect disposers and module life-cycles.

Concepts

Disposable

A disposable is an object that has a dispose method. The dispose method is used to dispose the object, which means to clean up any resources it holds.

// class disposable
class MyDisposable {
  dispose() {
    console.log("clean up");
  }
}
const myDisposable = new MyDisposable();

// plain object disposable
const myDisposable = {
  dispose() {
    console.log("clean up");
  },
};

Disposer

A disposer is a function that cleans up resources. It is usually created by a factory function.

const addListener = (target, type, listener) => {
  target.addEventListener(type, listener);
  // disposer function
  return () => target.removeEventListener(type, listener);
};

const disposer = addListener(window, "click", () => console.log("click"));

disposer(); // listener is removed

DisposableDisposer

A disposable disposer is both a disposer an a disposable.

This pattern is useful if you want to create disposers that are compatible to more frameworks.

const addListener = (target, type, listener) => {
  target.addEventListener(type, listener);
  const disposer = () => target.removeEventListener(type, listener);
  disposer.dispose = disposer;
  return disposer;
};

For type annotation you may use DisposableDisposer:

import type { DisposableDisposer } from "@wopjs/disposable";

const setInterval = (handler: () => void, timeout: number) => {
  const ticket = setInterval(handler, timeout);
  const disposer: DisposableDisposer = () => clearInterval(ticket);
  disposer.dispose = disposer;
  return disposer;
};

DisposableStore

A DisposableStore is a DisposableDisposer that manages other disposers and disposables.

import { disposableStore } from "@wopjs/disposable";

const dispose = disposableStore();
dispose.add(() => console.log("disposed 1"));
dispose.add(() => console.log("disposed 2"));
dispose.make(() => {
  return () => console.log("disposed 3");
});
dispose(); // Logs "dispose 1", "dispose 2" and "dispose 3"

Since it is also a disposer, it can be easily composed with other disposables.

import { disposableStore, type IDisposable } from "@wopjs/disposable";

class A implements IDisposable {
  dispose = disposableStore();
  constructor() {
    this.dispose.add(() => console.log("a"));
  }
  print() {
    console.log("print a");
  }
}

class B implements IDisposable {
  dispose = disposableStore();
  a = this.dispose.add(new A());
}

const b = new B();
b.a.print(); // "print a"
b.dispose(); // both a and b are disposed

DisposableMap

Like DisposableStore, a DisposableMap is a DisposableDisposer that manages disposers and disposables with key.

Map key introduces Refresh-able which makes it more interesting when comes to creating side effects on the fly.

import { disposableMap } from "@wopjs/disposable";

const dispose = disposableMap();
dispose.set("key1", () => console.log("disposed 1"));
dispose.make("key2", () => {
  return () => console.log("disposed 2");
});
dispose(); // Logs "disposed 1" and "disposed 2"

Since it is also a disposer, it can be easily composed with other disposables.

import {
  disposableMap,
  disposableStore,
  type IDisposable,
} from "@wopjs/disposable";

class A implements IDisposable {
  dispose = disposableMap();
  constructor() {
    this.dispose.add("key1", () => console.log("a"));
  }
  print() {
    console.log("print a");
  }
}

class B implements IDisposable {
  dispose = disposableStore();
  a = this.dispose.add(new A());
}

const b = new B();
b.a.print(); // "print a"
b.dispose(); // both a and b are disposed

DisposableOne

DisposableOne is a lightweight DisposableMap. It only manages one disposer or disposable at a time. It is useful if you want Refresh-able but only need to manage one disposer or disposable.

import { disposableOne } from "@wopjs/disposable";

const dispose = disposableOne();

dispose.set(() => console.log("disposed 1"));

dispose.set(() => console.log("disposed 2")); // Logs "disposed 1"

dispose(); // Logs "disposed 2"

Abortable

Abortable is a special kind of disposable that may be disposed outside of the store (like when setTimeout or once event finishes). It will notify the store to delete itself from the store when disposed. The signature is the same as a disposable disposer.

import { abortable, disposableStore } from "@wopjs/disposable";

const timeout = (handle, timeout) => {
  let id;
  const disposer = abortable(() => clearTimeout(id));
  id = setTimeout(() => {
    handler();
    disposer();
  }, timeout);
  return disposer;
};

const dispose = disposableStore();
dispose.add(timeout(() => console.log("timeout"), 1000));

// The `timeout` disposer will be removed from the `dispose` after 1s.

License

MIT @ wopjs