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@wonderlandengine/react-ui

v0.1.11

Published

React-based UI in Wonderland Engine.

Downloads

82

Readme

React-based UI in Wonderland Engine

Build & Test NPM Package NPM Downloads Discord

Performant react-based 3D UI. Write your UI code with declarative React-based Syntax and render to Wonderland Engine at the speed of light.

Live Example

demo-gif

Setup

  1. Ensure you are using Wonderland Editor 1.2+

  2. Ensure your project tsconfig.json includes:

{
  "compilerOptions": {
    "jsx": "react"
  }
}
  1. Ensure you have --bundle in "Views > Project Settings > esbuildFlagsEditor"

Pipelines

You need three pipelines:

UI Text

A Text pipeline with the following Depth settings:

pipeline-settings-text

UI Color

A Flat pipeline with the following Depth settings:

pipeline-settings

UI Color Textured

A copy of UI Color, with the TEXTURED feature enabled.

Production Notes

Make sure to add --minify in your esbuildFlags when building production applications.

State

This library is in an early development stage. It has nowhere near the widget library you would expect from a complete component library nor API stability to ensure that future versions do not require changes to your code.

We are grateful for contributions!

Components

The following widgets/components are currently available:

MaterialContext.Provider

The ReactUIBase needs to know which materials/pipelines you would like to use as a base to create texts and panels. This material will be cloned and its color updated based on the color properties of each component:

const materials: {
    panelMaterial?: Material | null;
    panelMaterialTextured?: Material | null;
    textMaterial?: Material | null;
};

Pass this as context to your app code:

<MaterialContext.Provider value={materials}>
    {/* You app code */}
</MaterialContext.Provider>

Button

<Button
    onClick={() => console.log("Clicked!")}
    hovered={{
        backgroundColor: 0xff0000ff
    }}
    active={{
        backgroundColor: 0x00ff00ff
    }}
    padding={20}
>
    <Text>Click Me!</Text>
</Button>

Text

<Text fontSize={20}>Click Me!</Text>

Panel

Panel rendered as a rectangle with rounded corners:

<Panel
    backgroundColor={0xff00ffff}
    rounding={10}
    resolution={8}
    width="80%"
    height="100%"
>
    {/* ... */}
</Panel>

Column

Flex-box column:

<Column rowGap={10}>
    {/* ... */}
</Column>

Row

Flex-box row:

<Row columnGap={10}>
    {/* ... */}
</Row>

ProgressBar

<ProgressBar value={health/maxHealth}>
    <Text>{`Health: ${health} / ${maxHealth}`}</Text>
</ProgressBar>

Plane

Simple plane mesh:

<Plane width={100} height={100} material={coinIconTextureMat} mesh={planeMesh} />

Image

A Panel, but with a src property to load an image from a URL and display:

<Image width={100} height={100} src="grumpy-cat.jpg" />

Panel9Slice

A Panel with a 9-slice texture.

<Panel9Slice width={100} height={100} texture={someNineSliceTexture} />