npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@wonderlandengine/community-components

v1.0.0

Published

Custom components created by the Wonderland Engine Community!

Downloads

6

Readme

wonderland-engine-logo

Community Components

Custom JavaScript components created by the Community!

How to use

Instructions on how to use components from this repository.

NPM package

If you already have a git repository set up for your Wonderland Engine project, this method allows easily updating later.

npm i --save @wonderlandengine/community-components

Documentation

controller

Author: @msub2

Smooth locomotion character controller for VR.

| Param | Type | Description | |---|---|---| | handedness | Enum | Handedness for VR cursors to accept input only from respective controller | | controlType | Enum | Whether this controller rotates or moves the character | | controlSource | Enum | Whether to use thumbstick or touchpad for input | | player | Object | Player object which is moved | | head | Object | Head/Left eye object from which to get movement direction | | head2 | Object | Right eye object from which to get movement direction | | moveSpeed | Float | Movement speed, default 1.0 | | allowFly | Bool | Allow flying (if false, will not move on the Y axis) | | rotationType | Enum | Whether to rotate smoothly or snap in snapDegrees increments | | snapDegrees | Int | Incremements to snap to when rotationType is "snap", default 45 |

line-connection

Author: @Squareys

Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.

| Param | Type | Description | |---|---|---| | targetA | Object | Object from which to draw the line | | targetB | Object | Object to which to draw the line | | lengthPercentage | Float | How much of the length between the objects to span | | thickness | Float | Thickness of the line, default 0.05 |

Requirements:

  • Expects a mesh component attached to the same object

waypoint-movement

Author: @Srile

Moves an object along a path made up of multiple points.

| Param | Type | Description | |---|---|---| | pathObject | Object | Container of the waypoints. The position of its children indicate the points. | | speed | Float | Movement speed of the object | | curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |

Callbacks

  • addOnFinalWaypointReachedCallback(f)/removeOnFinalWaypointReachedCallback(f) can be used for function callback registration and are fired when the object reaches the end destination.

Requirements:

  • pathObject's children are sorted by alphebetical ascending naming (e.g. A, B, C, D, E, F, ...)

Notes

  • lookAt will be replaced with a native function in the future.