@wonderlandengine/community-components
v1.0.0
Published
Custom components created by the Wonderland Engine Community!
Downloads
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Readme
Community Components
Custom JavaScript components created by the Community!
How to use
Instructions on how to use components from this repository.
NPM package
If you already have a git repository set up for your Wonderland Engine project, this method allows easily updating later.
npm i --save @wonderlandengine/community-components
Documentation
controller
Author: @msub2
Smooth locomotion character controller for VR.
| Param | Type | Description |
|---|---|---|
| handedness | Enum | Handedness for VR cursors to accept input only from respective controller |
| controlType | Enum | Whether this controller rotates or moves the character |
| controlSource | Enum | Whether to use thumbstick or touchpad for input |
| player | Object | Player object which is moved |
| head | Object | Head/Left eye object from which to get movement direction |
| head2 | Object | Right eye object from which to get movement direction |
| moveSpeed | Float | Movement speed, default 1.0
|
| allowFly | Bool | Allow flying (if false, will not move on the Y axis) |
| rotationType | Enum | Whether to rotate smoothly or snap in snapDegrees
increments |
| snapDegrees | Int | Incremements to snap to when rotationType
is "snap"
, default 45
|
line-connection
Author: @Squareys
Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.
| Param | Type | Description |
|---|---|---|
| targetA | Object | Object from which to draw the line |
| targetB | Object | Object to which to draw the line |
| lengthPercentage | Float | How much of the length between the objects to span |
| thickness | Float | Thickness of the line, default 0.05
|
Requirements:
- Expects a mesh component attached to the same object
waypoint-movement
Author: @Srile
Moves an object along a path made up of multiple points.
| Param | Type | Description | |---|---|---| | pathObject | Object | Container of the waypoints. The position of its children indicate the points. | | speed | Float | Movement speed of the object | | curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |
Callbacks
addOnFinalWaypointReachedCallback(f)
/removeOnFinalWaypointReachedCallback(f)
can be used for function callback registration and are fired when the object reaches the end destination.
Requirements:
- pathObject's children are sorted by alphebetical ascending naming (e.g. A, B, C, D, E, F, ...)
Notes
lookAt
will be replaced with a native function in the future.