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@wonderlandengine/community-components

v1.0.0

Published

Custom components created by the Wonderland Engine Community!

Downloads

8

Readme

wonderland-engine-logo

Community Components

Custom JavaScript components created by the Community!

How to use

Instructions on how to use components from this repository.

NPM package

If you already have a git repository set up for your Wonderland Engine project, this method allows easily updating later.

npm i --save @wonderlandengine/community-components

Documentation

controller

Author: @msub2

Smooth locomotion character controller for VR.

| Param | Type | Description | |---|---|---| | handedness | Enum | Handedness for VR cursors to accept input only from respective controller | | controlType | Enum | Whether this controller rotates or moves the character | | controlSource | Enum | Whether to use thumbstick or touchpad for input | | player | Object | Player object which is moved | | head | Object | Head/Left eye object from which to get movement direction | | head2 | Object | Right eye object from which to get movement direction | | moveSpeed | Float | Movement speed, default 1.0 | | allowFly | Bool | Allow flying (if false, will not move on the Y axis) | | rotationType | Enum | Whether to rotate smoothly or snap in snapDegrees increments | | snapDegrees | Int | Incremements to snap to when rotationType is "snap", default 45 |

line-connection

Author: @Squareys

Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.

| Param | Type | Description | |---|---|---| | targetA | Object | Object from which to draw the line | | targetB | Object | Object to which to draw the line | | lengthPercentage | Float | How much of the length between the objects to span | | thickness | Float | Thickness of the line, default 0.05 |

Requirements:

  • Expects a mesh component attached to the same object

waypoint-movement

Author: @Srile

Moves an object along a path made up of multiple points.

| Param | Type | Description | |---|---|---| | pathObject | Object | Container of the waypoints. The position of its children indicate the points. | | speed | Float | Movement speed of the object | | curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |

Callbacks

  • addOnFinalWaypointReachedCallback(f)/removeOnFinalWaypointReachedCallback(f) can be used for function callback registration and are fired when the object reaches the end destination.

Requirements:

  • pathObject's children are sorted by alphebetical ascending naming (e.g. A, B, C, D, E, F, ...)

Notes

  • lookAt will be replaced with a native function in the future.