@wikimedia/abaculus
v3.2.0
Published
stitches map tiles together for high-res exporting from tm2
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Keywords
Readme
abaculus
a small block of stone, tile, glass, or other material used in the construction of a mosaic
or,
a library for creating static maps from tiles based on center or corner lng,lat coordinates. Uses node-mapnik to stitch tiles together.
Looking to create high res images of maps? Abaculus was written for use in Mapbox Studio and you can use Mapbox Studio to create and export high resolution images -- see https://www.mapbox.com/guides/print/ for more information. You can even use that utility from the command line.
usage
Usage and example formatting below, or see the tests for a more robust example with a getTile
function.
input:
scale
: integer between 1-4 and sets resolution (scale: 1
is 72dpi, scale: 4
, is 288dpi)
zoom
: zoom level
[w, s, e, n]
: the bounding box for the west (lat val), south (lng val), east (lat val), north (lng val) for the desired area
x
: longitude coordinate
y
: latitude coordinate
width
and height
: desired pixel bounds for a map with a center coordinate. Will be multiplied by scale to maintain resolution.
format
(optional): png
or jpeg
, default is png
.
quality
(optional): when used with jpeg
format, accepts 1-100 and defaults to 85. when used with png
format, accepts 2-256 (# of colors to reduce the image to) and defaults to 256.
tileSize
(optional, defaults to 256
): Specifies input size of tiles used in getTile
function.
getTile
: a function that returns a tile buffer (png or otherwise) and headers given z
, x
, y
, and a callback, such as from tilelive-vector or this test function.
limit
(optional): max width or height of generated image in pixels. Default is 19008
.
// Calculate image bounds from W,S,E,N bounding box.
var params = {
zoom: {zoom},
scale: {scale}
bbox: [{w}, {s}, {e}, {n}],
format: {format},
quality: {quality},
tileSize: {tileSize},
getTile: function(z, x, y, callback){
// do something
return callback(null, buffer, headers);
},
limit: {limit}
};
or
// Calculate image bounds from center lng,lat coordinates and
// pixel dimensions of final image (will be multipled by scale).
var params = {
zoom: {zoom},
scale: {scale}
center: {
x: {x},
y: {y},
w: {width},
h: {height}
},
format: {format},
quality: {quality},
tileSize: {tileSize},
getTile: function(z,x,y, callback){
// do something
return callback(null, buffer, headers);
},
limit: {limit}
};
usage:
abaculus(params, function(err, image, headers){
if (err) return err;
// do something with image
});
output:
an image of desired resolution for the selected area.