@wide/forge
v2.3.3
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Zero-based configuration builder for frontend integration projects.
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Forge
Zero-based configuration builder for frontend integration project, made for those you want:
- a builder made for static website, working out-of-the-box with no config needed
- control over the source, the compilation and the destination, unlike Webpack
- extendable low-level vanilla tasks instead of the Gulp stream-thing
- preconfigured well-known libs such as
sass
,babel
,parcel
ortwig
- no black magic
Install
npm install @wide/forge --save-dev
Usage
- Commands
- Minimal folder structure
- HTML / TWIG
- CSS / SASS
- JS / ESNEXT
- SVG Sprite
- Favicons
- Other assets
- Advanced usage
Commands
Global commands
- start server and watch changes:
forge serve --open
- build project for production:
forge build --production
Specific commands
- clear dist folder:
forge nuke
- compile specific assets:
forge compile sass js
- copy static assets to dist:
forge copy
Minimal folder structure
Forge needs a specific folder structure in order to work without configuration:
src/
assets/
icons/*.svg
scss/*.scss
js/*.js
*.twig
will be compiled into:
dist/
assets/
sprite.svg
*.css
*.js
*.html
HTML / TWIG
- source files:
/src/**.twig
- destination:
/dist/**.html
- compiled using
twig
Path config
To changethe path config config, create/edit the .forgerc.js
file at the root of your project:
module.exports = {
// override twig path config
twig: {
// files to watch in /src, will trigger the compilation when changed
observe: '**/*.{twig,html}', // watch src/index.twig and src/foo/bar.twig
// in src/, files to compile, should be pages only
entries: [
'**.twig', // build all twig into html (root = pages)
],
// do not compile twig file in layouts/ nor components/
exclude: [
'layouts/**.twig',
'components/**.twig'
],
// in dist/, subfolder to generate HTML files into
// ex: pages -> dist/pages/index.html
output: '', // no subfolder -> dist/index.html
// if true, build all file at dist level only
// ex: src/foo/bar.twig -> dist/bar.twig (foo subfolder is ignored)
flatten: false,
// commands to execute around the compilation
hooks: {
// run before the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
before(target, compiled) {},
// run after the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
after(target, compiled) {}
}
}
}
Twig config
To edit the config of twig
itself, create a .twigrc.js
file at the root of your project, it accepts the following props:
module.exports = {
// alias of path, see https://github.com/twigjs/twig.js/wiki#namespaces
namespace: {
'foo': 'src/foo' // {% include 'foo::index.twig' %} => {% include '/src/foo/index.twig' %}
},
// global data injected in all templates
data: {
foo: 'bar' // {{ foo }}
},
// custom functions, see https://github.com/twigjs/twig.js/wiki/Extending-twig.js
functions: {
foo() {} // {% foo() %}
},
// custom filters, see https://github.com/twigjs/twig.js/wiki/Extending-twig.js
filters: {
foo() {} // {% myvar | foo %}
},
// post-process middlewares
postprocess: {
beautify: true, // built-in post-process
foo(html) { // custom post-process
return doSomething(html)
}
}
}
Notes:
postprocess
: Forge comes with a set of post-process to enhance the quality of the generated HTML:beautify
: usejs-beautify
to format the whole page, accepts these values:false
disable the post-processtrue
enable the post-process (default){}
enable and pass custom config
CSS / SASS
- source files:
/src/assets/**/*.{sass,scss}
- destination:
/dist/assets/*.css
and/dist/assets/*.css.map
- compiled using
sass-embedded
Path config
To change the path config, create a .forgerc.js
file at the root of your project with a sass
prop:
module.exports = {
sass: {
// files to watch in /src, will trigger the compilation when changed
observe: '**/*.{scss,sass}',
// in src/, files to compile, must be root level only
entries: [
'assets/{scss,sass}/*.{scss,sass}'
],
// in dist/, subfolder to generate CSS files into
output: 'assets/', // -> dist/assets/main.css
// if true, build all file at dist level only
// ex: src/assets/foo/bar.scss -> dist/assets/bar.css (foo subfolder is ignored)
flatten: false,
// commands to execute around the compilation
hooks: {
// run before the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
before(target, compiled) {},
// run after the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
after(target, compiled) {}
}
}
}
SASS config
To edit the config of sass
itself, create a .sassrc.js
file at the root of your project, it accepts the following props:
module.exports = {
// path to look-up
loadPaths: [],
// enable of disable minification, see https://sass-lang.com/documentation/js-api/modules#OutputStyle
style: 'compressed', // or 'expanded'
// source map (by default enabled on dev instances)
sourceMap: true,
// post-process middlewares
postprocess: {
autoprefixer: false, // built-in post-process
foo(css) { // custom post-process
return doSomething(css)
}
},
// ... and all others props described here:
// https://sass-lang.com/documentation/js-api/interfaces/Options
}
Notes:
loadPaths
includes./
and./node_modules/
by defaultstyle
iscompressed
onPRODUCTION
by defaultsourceMap
is disabled onPRODUCTION
by defaultpostprocess
: Forge comes with a set of post-process to enhance the quality of the generated CSSautoprefixer
: useautoprefixer
to add browser-specific prefixes:false
disable the post-processtrue
enable the post-process (default){}
enable and pass custom config, see official doc
JS / ESNEXT
- source files:
/src/assets/**/*.js
- destination:
/dist/assets/*.js
and/dist/assets/*.js.map
- compiled using
parcel
Path config
To change the path config, create a .forgerc.js
file at the root of your project with a js
prop:
module.exports = {
js: {
// files to watch in /src, will trigger the compilation when changed
observe: '**/*.js',
// in src/, files to compile
entries: [
'assets/js/*.js', // build all root level files
],
// exclude polyfills from compilation
exclude: [
'assets/js/polyfills/**.js'
]
// in dist/, subfolder to generate JS files into
output: 'assets/', // -> dist/assets/main.js
// if true, build all file at dist level only
// ex: src/assets/foo/bar.js -> dist/assets/bar.js (foo subfolder is ignored)
flatten: false,
// commands to execute around the compilation
hooks: {
// run before the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
before(target, compiled) {},
// run after the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
after(target, compiled) {}
}
}
}
Parcel config
To edit the config of parcel
itself, create a .parcelrc.js
file at the root of your project:
module.exports = {
// all props described here:
// https://parceljs.org/api.html
}
Notes:
outDir
andoutFile
are reserved, do not changewatch
,cache
,contentHash
andautoinstall
must remainfalse
minify
istrue
onPRODUCTION
by default- this file is for advanced users, don't mess up :D
Babel config
Parcel is using babel
to transpile ES standards, to edit the config of babel
, create a .babelrc.js
file at the root of your project:
module.exports = {
// all props described here:
// https://babeljs.io/docs/en/6.26.3/babelrc
}
SVG Sprite
- source files:
/src/assets/icons/*.svg
- destination:
/dist/assets/sprite.svg
- compiled using
svg-sprite
Path config
To change the path config, create a .forgerc.js
file at the root of your project with a svg
prop:
module.exports = {
svg: {
// in /src, files to watch, will trigger the compilation when changed
observe: '**/*.svg',
// in src/, files to compile, must be root level only
entries: [
'assets/icons/*.svg'
],
// in dist/, subfolder to generate the sprite file into
output: 'assets/',
// commands to execute around the compilation
hooks: {
// run before the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
before(target, compiled) {},
// run after the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
after(target, compiled) {}
}
}
}
SVG-Sprite config
To edit the config of svg-sprite
itself, create a .svgrc.js
file at the root of your project:
module.exports = {
// all props described here:
// https://www.npmjs.com/package/svg-sprite#configuration-basics
}
Notes:
dest
is reserved, do not changemode.symbol.sprite
issprite.svg
by defaultmode.exemple
isfalse
onPRODUCTION
by default
Favicons
- source files:
/src/assets/favicon.png
- destination:
/dist/assets/favicons
- compiled using
favicons
Path config
To change the path config, create a .forgerc.js
file at the root of your project with a favicons
prop:
module.exports = {
favicons: {
// in /src, files to watch, will trigger the compilation when changed
observe: 'assets/favicon.png',
// in src/, file to compile, must be root level only
entries: 'assets/favicons.png',
// in dist/, subfolder to generate the sprite file into
output: 'assets/favicons/',
// commands to execute around the compilation
hooks: {
// run before the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
before(target, compiled) {},
// run after the compilation, can be a string "npm run something"
// or a function receiving the current target and the compiled files
after(target, compiled) {}
}
}
}
Favicons config
To edit the config of favicons
itself, create a .faviconsrc.js
file at the root of your project:
module.exports = {
// all props described here:
// https://github.com/itgalaxy/favicons#usage
}
Other assets
For all others assets (images, documents...), Forge simply copy them into the dist/
folder.
- source files:
/src/assets/**
- destination:
/dist/assets/**
Path config
To change the path config, create a .forgerc.js
file at the root of your project with a copy
prop:
module.exports = {
copy: {
// in src/, files to copy
entries: [
'assets/**'
],
// ignore to-be-compiled assets
exclude: [
'assets/icons/**',
'assets/scss/**',
'assets/js/**'
]
}
}
Advanced usage
Add a compiler
To add a new asset compiler, like Handlebars, follow this exemple:
.forgerc.js
{
// add a new hbs compiler
compilers: {
/**
* Compile handlebars templates
* @param {Object} ctx
* @param {Array} ctx.files to compile into HTML
* @param {String} ctx.base relative path from wildcard (ex: templates/pages/**.hbs -> templates/pages/foo/bar.hbs -> foo/)
* @param {String} ctx.dest folder (output + hbs.output -> dist/)
* @return {Array<Object>} the list of generated files with their octal size [{ filename, size }]
*/
hbs({ files, base, dest }) {
return [{
filename: 'compiled-file.html',
size: 1024
}]
}
},
// rewrite targets to replace twig with hbs
targets: ['hbs', 'scss', 'js', 'svg'],
// define hbs target config
hbs: {
observe: '**/*.{hbs,html}',
entries: [
'**.hbs'
],
exclude: [
'layouts/**.hbs',
'components/**.hbs'
],
output: ''
}
}
Add a command
To add a command not related to compilation, follow this exemple:
.forgerc.js
{
commands: {
sayhello(argv) {
console.log('Hello', ...argv._)
}
}
}
Then the command is available using:
forge sayhello you # Hello you
Authors
- Aymeric Assier - github.com/myeti
- Julien Martins Da Costa - github.com/jdacosta
License
This project is licensed under the MIT License - see the licence file for details