@whisperstars/ecs
v0.1.4
Published
An efficient and lightweight Entity Component System (ECS)
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@whisperstars/WhisperECS
An efficient and lightweight Entity Component System (ECS) implementation in TypeScript, designed for game development and other ECS-based architectures. It now includes a robust serialization/deserialization mechanism, making it suitable for scenarios where game state persistence, networking, or save/load functionalities are required.
Installation
npm install @whisperstars/ecs
Upcoming Features and Improvements
- [ ] Cache Mechanism: To enhance performance, a cache mechanism will be introduced for frequently accessed components and entities.
- [ ] Improved Typing: I'm working on refining the TypeScript typings to ensure a more type-safe and developer-friendly experience.
- [ ] Usage Example: Comprehensive usage examples will be added to demonstrate how to effectively utilize WhisperECS in game development.
- [ ] Frequently Used Components and Systems: A collection of commonly used components and systems will be added to the library, streamlining the development process for standard game features.
- [ ] EventEmitter Integration: To facilitate better event-driven architectures within games, support for EventEmitter will be integrated, allowing for more dynamic and responsive game systems.