@werckmeister/sfcompose
v1.0.0-dev-48
Published
creates a soundfont file with a skeleton and sample files
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the idea is this
the werckmeister midi player uses a javscript version of fluidsynth and therefore we use soundfonts. To minimize the net traffic we compose the soundfont on the fly on client side. To do so we download the needed samples before.
sfsplit
this program splits a soundfont file into a skeleton, where all the sf header data is located, and into the sample files.
sfcompose
this program is compiled via emscripten and runs on the client. It composes under the usage of the skeleton file and the sample data a soundfont file only with the needed sample data.
workflow
for example using the FluidR3_GM
sounfont
sfsplit
- create a output folder
- copy FluidR3_GM.sf2 into the folder
- execute
sfsplit $out/FluidR3_GM.sf2
this will create a FluidR3_GM.sf2.skeleton
file and ~1400 sample files: FluidR3_GM.sf2.<sampleid>
sfcompose
get the needed sample ids
- use sfcompose with the getsampleids command:
sfcompose $pathToSkeleton --getsampleids [banknr presetnr]
- for example we want bank 0, preset 16 and bank 1, preset 5
sfcompose out/FluidR3_GM.sf2.skeleton --getsampleids 0 16 1 5
- you get a list like this
0,1,2,4
use sfcompose to create the soundfont
sfcompose $pathToSkeleton $pathToSamples $samplePathTemplate $outfile [banknr presetnr]
- the
samplePathTemplate
means the part of any sample file before the number. So for samples likeFluidR3_GM.sf2.*.smpl
thesamplePathTemplate
isFluidR3_GM.sf2.
* for examplesfcompose out/FluidR3_GM.sf2.skeleton out FluidR3_GM.sf2. mySoundfont.sf2 0 0 0 16