@webvoxel/fast-simplex-noise
v0.0.1-a2
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A TypeScript implementation of faster simplex noise
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Fast Simplex Noise
Note: this project has been forked from joshforisha/fast-simplex-noise-js in an effort to bring a land generation plugin to the WebVoxel ecosystem.
A JavaScript implementation of the improved, faster Simplex algorithm outlined in Stefan Gustavson's Simplex noise demystified. Convenience functions have been added as well, in order to avoid needing to scale and handle the raw noise data directly.
Install
npm install @webvoxel/fast-simplex-noise
Example
// Generate 2D noise in a 1024x768 grid, scaled to [0, 255]
const FastSimplexNoise = require('@webvoxel/fast-simplex-noise').default
const noiseGen = new FastSimplexNoise({ frequency: 0.01, max: 255, min: 0, octaves: 8 })
for (let x = 0; x < 1024; x++) for (let y = 0; y < 768; y++) {
grid[x][y] = noiseGen.scaled([x, y])
}
Seeded Values
You can pass a random number generator as an option (see constructor options below); specifically seedrandom is recommended when seeded values are desired.
const seedrandom = require('seedrandom')
const rng = seedrandom('hello')
const noiseGen = new FastSimplexNoise({ random: rng })
API
Constructor
FastSimplexNoise(options?: Options = {})
Options contains:
amplitude: number
– The base amplitude (default:1.0
)frequency: number
– The base frequency (default:1.0
)max: number
– The maximum scaled value to return (effective default:1.0
)min: number
– The minimum scaled value to return (effective default:-1.0
)octaves: number
– Integer; the number of octaves to sum for noise generation (default:1
)persistence: number
– The persistence of amplitude per octave (default:0.5
)random: () => number
– A function that generates random values between 0 and 1 (default:Math.random
)
Instance Methods
cylindrical(circumference: number, coords: number[]): number
Get a scaled noise value (using options) for a 2D or 3D point at coords
on the surface of a cylinder with circumference
.
cylindrical2D(circumference: number, x: number, y: number): number
Specific cylindrical()
call for a 2D point at (x
, y
).
cylindrical3D(circumference: number, x: number, y: number, z: number): number
Specific cylindrical()
call for a 3D point at (x
, y
, z
).
raw(coords: number[]): number
Get a noise value [-1, 1] at a 2D, 3D, or 4D point at coords
.
raw2D(x: number, y: number): number
Specific raw()
call for a 2D point at (x
, y
).
raw3D(x: number, y: number, z: number): number
Specific raw()
call for a 3D point at (x
, y
, z
).
raw4D(x: number, y: number, z: number, w: number): number
Specific raw()
call for a 4D point at (x
, y
, z
, w
).
scaled(coords: number[]): number
Get a scaled noise value (using options) at a 2D, 3D, or 4D point at coords
.
scaled2D(x: number, y: number): number
Specific scaled()
call for a 2D point at (x
, y
).
scaled3D(x: number, y: number, z: number): number
Specific scaled()
call for a 3D point at (x
, y
, z
).
scaled4D(x: number, y: number, z: number, w: number): number
Specific scaled()
call for a 4D point at (x
, y
, z
, w
).
spherical(circumference: number, point: number[]): number
Get a scaled noise value (using options) at a 2D or 3D point at coords
on the surface of a sphere with circumference
.
spherical2D(circumference: number, x: number, y: number): number
Specific spherical()
call for a 2D point at (x
, y
).
spherical3D(circumference: number, x: number, y: number, z: number): number
Specific spherical()
call for a 3D point at (x
, y
, z
).