@web-unity-bridge/core
v1.0.10
Published
@web-unity-bridge/core is a JavaScript library designed to integrate Unity games and experiences seamlessly into web environments. This library provides a structured way to load and interact with Unity instances within a web page, handling script loading,
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@web-unity-bridge/core
@web-unity-bridge/core is a JavaScript library designed to integrate Unity games and experiences seamlessly into web environments. This library provides a structured way to load and interact with Unity instances within a web page, handling script loading, canvas rendering, and event management.
This project was inspired by the react-unity-webgl library, which facilitates the integration of Unity with React applications. We have adapted and extended its principles to create a more tailored solution for our specific use cases in web environments.
Features
- Script Loading: Dynamically load and manage Unity scripts.
- Canvas Rendering: Automate the setup of a canvas for - Unity rendering.
- Event Management: Facilitate adding and removing event listeners.
- Progress Tracking: Monitor and report loading progression of the Unity instance.
Install
npm install @web-unity-bridge/core
Usage
To use @web-unity-bridge/core, follow these steps:
1. Set Up Configuration
Create a configuration object for your Unity instance specifying necessary parameters like the path to the Unity build.
const unityConfig = {
loaderUrl: "Build/unity.loader.js",
dataUrl: "Build/unity.data",
frameworkUrl: "Build/unity.framework.js",
codeUrl: "Build/unity.wasm",
};
2. Initialize UnityMethod
Instantiate UnityMethod with a target HTML element and the Unity configuration.
import BridgeCore from '@web-unity-bridge/core';
const unityContainer = document.getElementById("unity-div");
const bridgeCore = new BridgeCore(unityContainer, unityConfig);
3. Event Handling
Add event listeners to handle custom events or loading progress.
bridgeCore.statusAddEventListener("loaded", () => {
console.log("Unity loaded successfully!");
});
bridgeCore.statusAddEventListener("progress", (progress) => {
console.log(`Loading progress: ${progress}%`);
});
4. Interacting with Unity
Use the provided methods to interact with the Unity instance as needed.
// Example method to start a game
function startGame() {
bridgeCore.unityInstance.SendMessage('GameManager', 'Start');
}
5. Communication from Unity to Javascript
To dispatch events, the module provides a global function called dispatchUnityWebGLEvent
. This function accepts the event name and parameters as arguments, and it will dispatch the event to the appropriate Unity context.
bridge.addEventListener({
eventName: 'SetScore',
callback: (score) => {
console.log('SetScore>>', score);
},
});
Example: Dispatching an event from a JSLib
mergeInto(LibraryManager.library, {
SetScore: function (score) {
try {
window.dispatchUnityWebGLEvent("SetScore", score);
} catch (e) {
console.warn("Failed to dispatch event");
}
},
});
Contributing
Contributions are welcome! Feel free to open issues or submit pull requests on our GitHub repository.
License
This project is licensed under the MIT License - see the LICENSE file for details.