@waves/waves-games
v1.0.58
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Create and deliver game assets through Waves Platform.
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WAVES ITEMS
Items Protocol
The Items protocol is supported on the Waves blockchain by convention. Namely speaking it is a set of rules and transaction format restrictions. There is no specific capabilities or checks for an item format on Waves blockchain itself. Items protocol convention is a subject to change. For now it operates with version 1. Waves team will put their best efforts to provide backward compatibility is case of future changes.
Now let's take a look on how everything woks.
To represent an item on Waves blockchain you should submit two transactions with a specific format.
1. Issue transaction
The first one is issue transaction. It describes an asset - a primitive consensus entity, which will represent an item on the Waves blockchain.
Let's look at the issue transaction that follows the Waves items protocol:
{
id: '8GyBZQjQ8GSpxvs9FWnu7MCCUzfJ45oVJQQb3ivLoA17',
type: 3,
version: 2,
name: 'ITEM',
description: '',
quantity: 100,
script: undefined,
decimals: 0,
reissuable: false,
fee: 100000000,
timestamp: 1562248791746,
chainId: 84,
senderPublicKey: '4Gqd2YuaCMh4PM6nVt33NJbETWMkJ5sHerJQCcd4Fbhe',
proofs: ['4HkJ5TLM7HFzuiLYrY7CTyoTXcNSVs4tBiMo2Jud7be6rF14Ja9AA2qujFwhFA3WGeRw2QxvuSnc3fceMXNBJpXs']
}
This is a standard issue transaction with an extra restrictions:
- name should be ITEM
- description should be empty
- script should be undefined
- decimals should be 0
- reissuable should be false
You can broadcast transactions to Waves blockchain via node REST API using /transactions/broadcast endpoint. You can read more about node api and play around with it using public Waves node mainnet or testnet pools.
2. Data transaction
The second transaction is Data transaction. It describes the particular in-game item and holds all the metadata that particular game will use. This data transaction must be sourced from the same account.
Here is data transaction example that should follow the issue transaction from the first section:
{
id: 'DJadLmeQkcU4f7eGdXAqnSoKwLJbpZ3eXRMJSVcbnGT6',
type: 12,
version: 1,
data: [{
type: 'string',
key: '8GyBZQjQ8GSpxvs9FWnu7MCCUzfJ45oVJQQb3ivLoA17',
value: '{"version":1,"name":"The sword of pain","imageUrl":"https://i.pinimg.com/originals/02/c0/46/02c046b9ec76ebb3061515df8cb9f118.jpg","misc":{"damage":22,"power":13}}'
}]
fee: 100000,
timestamp: 1562248791771,
senderPublicKey: '4Gqd2YuaCMh4PM6nVt33NJbETWMkJ5sHerJQCcd4Fbhe',
proofs: ['4i4e4cCvTajmSUFonzeRGhMNxHMX5S5E3jaq1fDdJ7svC74vspRm8ZPSMX3zdx7AfZ51A85HMZj6ywrENuZxTKcK'],
}
This is a standard data transaction with an extra restrictions:
- data key should equal to issue transaction ID
- data value should be a serialised JSON string with an Item payload object
Item payload
Item payload is an convention entity that has the following format:
{
"version": 1,
"name": "The sword of pain",
"imageUrl": "https://i.pinimg.com/originals/02/c0/46/02c046b9ec76ebb3061515df8cb9f118.jpg",
"misc": {
"damage": 22,
"power": 13
}
}
It describes the item and may contain the optional misc field with the item properties.
Luckily you have no need to build and broadcast transactions yourself, instead you may use a dedicated npm-package @waves/waves-games for this.
@waves/waves-games
Installation
npm i @waves/waves-games
Create an item
import { wavesItemsApi } from '@waves/waves-games'
const seed = 'my secret backend seed'
async function createItem() {
const items = wavesItemsApi('T') //testnet, use 'W' for mainnet
const item = await items
.createItem({
version: 1,
quantity: 100,
name: 'The sword of pain',
imageUrl: 'https://i.pinimg.com/originals/02/c0/46/02c046b9ec76ebb3061515df8cb9f118.jpg',
misc: {
damage: 22,
power: 13,
},
}).broadcast(seed)
console.log(item)
}
createItem()